Download opengl card driver. OpenGL latest version


Open Graphics Library or OpenGL is a development of Cilicon Graphics. It is used when writing games with 3D graphics. A common error associated with this library package is “the file opengl32.dll is missing.” Its reason is that the requested library was deleted by a third-party program or user. This often happens when installing hacked games. Applications from torrents do not always come complete with all the necessary components, unlike licensed versions. The repack can remove or damage opengl32.dll during installation, and it can also replace the original dll with its own version. This causes all applications using OpenGL to start throwing an error.

Another common cause of failure is the antivirus program. When installing a dubious game, the antivirus may consider its libraries dangerous and isolate them. If this happens, then simply return opengl32.dll from quarantine and add it to the exclusion list. If the file is damaged or deleted, then fixing the error will be a little more difficult.

The algorithm of actions is as follows:

  • Reinstall the game
  • Download opengl32.dll
  • Install the entire OpenGL package

As soon as you understand what kind of error has visited you, try reinstalling the problematic program. This will certainly help if you are using a licensed game. It will replace all suspicious libraries with original versions, after which everything will work. If the game was downloaded from a torrent, reinstalling it will hardly help. It would be better to look for another build of this game and try it. Did not help? Then download opengl32.dll from the network and put it in the system folder. You can download the current dll for Windows 7 or higher on our portal. If you have an x86 system, then put opengl32.dll in C:\Windows\System32. Windows x64 users will need the C:\Windows\SysWOW64 folder. Once the library is in place, register it and launch the game. Now you know what to do if you have an opengl32.dll error.

– that’s not all you need for comfortable work. If you have an Intel card, then you definitely need to download OpenGL for Windows 10. Depending on what video card you have, you can choose 2 or 3, on this page you can download the latest version of this library. Many people don’t understand why they need this software if everything works fine without this utility.

Purpose

Even if you already use a computer, laptop or tablet without this technology, and you are satisfied with everything, this is not a reason not to install the software. Unlike drivers, your device can actually work without this library. This is both good and bad at the same time. The advantage is that the device works without it, which means it does not create unnecessary problems. But, if the utility is installed, the device works better, and the processing power of the Intel video card is used much better. After installation you will notice that:
  • The operation of the video card has been optimized;
  • Your system performance in general and the card in particular has increased;
4 is the newest generation, but whichever generation you choose, you can be sure that your graphics core really needs it. The technology is not new, it was already in previous versions of the OS, but in Windows 10 it has become so necessary that everyone who works on devices with Intel graphics must download the installer.


Typically, if you have Intel graphics, you have an integrated graphics card. This means that the graphics core is built into the processor. Such devices are usually not very powerful. And if, in addition to the initially low power, you have not yet installed the necessary software, then you are unlikely to be able to comfortably use your computer, laptop or tablet. This is the most important argument why and why you need to download OpenGL for Windows 10 32/64 bit. You won't notice this library working, but you need it. And this is true not only for those who play games, but also for those who only use

In 2015, the open consortium Khronos Group, which includes software and hardware developers, released the OpenGL ES 3.2 specification. It covers almost all smartphones and mobile devices using the Android OS. Plus, the OpenGL 2015 ARB extension was introduced, intended for desktop computers. In connection with these events, NVIDIA has released a new version of OpenGL Driver for its video cards. This set of drivers allows you to use the new features of OpenGL ES 3.2 or OpenGL ARB for all GPUs built on the Maxwell, Kepler or Fermi architecture.

Full list of supported cards:

GeForce series 400:

GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405.

GeForce 500 series:

GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510.

GeForce 600 series:

GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605.

GeForce 700 series:

GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730.

GeForce 900 series:

GeForce GTX 960, GeForce GTX 970, GeForce GTX 980, GeForce GTX 980 Ti, GeForce GTX Titan X.

Quadro series:

Quadro M6000, Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 6000, Quadro 5000, Quadro 400 0, Quadro 2000 , Quadro 2000D, Quadro 600, Quadro 410.

NVIDIA's Windows driver version 355.97 provide beta support for OpenGL 2015 ARB extensions and OpenGL ES 3.2 on capable hardware.

OpenGL 2015 Driver Release Notes

Fixes:
- Fixes a minor issue in ARB_parallel_shader_compile
- Adds the EXT_blend_func_separate & EXT_multisample_compatibility extensions for OpenGL ES contexts
- Supports Windows 10

You will need any one of the following Fermi, Kepler or Maxwell based GPUs to get access to the OpenGL 2015 and OpenGL ES 3.2 functionality:
- Quadro series: Quadro M6000, Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 6000, Quadro 5000, Quadro 400 0, Quadro 2000 , Quadro 2000D, Quadro 600, Quadro 410
- GeForce 900 series: GeForce GTX 960, GeForce GTX 970, GeForce GTX 980, GeForce GTX 980 Ti, GeForce GTX Titan X
- GeForce 700 series: GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730
- GeForce 600 series: GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
- GeForce 500 series: GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
- GeForce 400 series: GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405

These new OpenGL 2015 ARB extensions require NVIDIA GeForce 900 series or newer GPUs:
- ARB_post_depth_coverage
- ARB_fragment_shader_interlock
- ARB_texture_filter_minmax
- ARB_sample_locations
- ARB_shader_viewport_layer_array
- ARB_sparse_texture2
- ARB_sparse_texture_clamp

These new OpenGL 2015 ARB extensions require NVIDIA GeForce 700 series or newer GPUs:
- ARB_gpu_shader_int64
- ARB_shader_clock
- ARB_shader_ballot

These new OpenGL 2015 ARB extensions require NVIDIA GeForce 400 series or newer GPUs:
- ARB_ES3_2_compatibility
- ARB_parallel_shader_compile
- ARB_shader_atomic_counter_ops

The extensions below are part of OpenGL ES 3.2 core specification now, but they can still be used in contexts below OpenGL ES 3.2 as extensions on supported hardware:
- KHR_debug
- KHR_texture_compression_astc_ldr
- KHR_blend_equation_advanced
- OES_sample_shading
- OES_sample_variables
- OES_shader_image_atomic
- OES_shader_multisample_interpolation
- OES_texture_stencil8
- OES_texture_storage_multisample_2d_array
- OES_copy_image
- OES_draw_buffers_indexed
- OES_geometry_shader
- OES_gpu_shader5
- OES_primitive_bounding_box
- OES_shader_io_blocks
- OES_tessellation_shader
- OES_texture_border_clamp
- OES_texture_buffer
- OES_texture_cube_map_array
- OES_draw_elements_base_vertex
- KHR_robustness
- EXT_color_buffer_float

About Graphics Drivers:

While installing the graphics driver allows the system to properly recognize the chipset and the card manufacturer, updating the video driver can bring about various changes.

It can improve the overall graphics experience and performance in either games or various engineering software applications, include support for newly developed technologies, add compatibility with newer GPU chipsets, or resolve different problems that might have been encountered.

When it comes to applying this release, the installation steps should be a breeze, as each manufacturer tries to make them as easy as possible so that each user can update the GPU on their own and with minimum risks (however, check to see if this download supports your graphics chipset).

Therefore, get the package (extract it if necessary), run the setup, follow the on-screen instructions for a complete and successful installation, and make sure you reboot the system so that the changes take effect.

That being said, download the driver, apply it on your system, and enjoy your newly updated graphics card. Moreover, check with our website as often as possible in order to stay up to speed with the latest releases.

It is highly recommended to always use the most recent driver version available.

Try to set a system restore point before installing a device driver. This will help if you installed an incorrect or mismatched driver. Problems can arise when your hardware device is too old or not supported any longer.

sView stereo player is free and supports a wide range of devices, including:

  • Anaglyph glasses.
  • Monitors with interlace polarization Zalman, LG, Envision.
  • Shutter glasses (requires NVIDIA 3D Vision, AMD HD3D compatible hardware or professional graphics card).
  • Mirror stereo systems (“Double Output” for industrial and “Mirror Output” for homemade designs).
  • 2-projector systems (“Double Output”).
  • Oculus Rift prototype.
  • Outdated equipment (iZ3D, Sharp, SeaReal, Vuzix HMD monitors).

Opens major video and image storage formats (including AVI, Matroska, Windows Media, JPS, MPO). From the original functions:

  • NPAPI plugin for Firefox, Chrome and Opera browsers for viewing stereo photo galleries on the Internet.
  • Output of panoramas - spherical and cubemaps (both stereo and mono).
  • Options for detailed image adjustments (horizontal/vertical/angular parallax; rotation; scaling; broadcast).
  • User interface available in stereo and full screen mode.

The program supports Russian for the interface.

System requirements:

OpenGL Extensions Viewer

Information Viewer OpenGL video card driver and testing the OpenGL subsystem. Main features:

  • Displays information about the video card, the installed driver and its specifications;
  • displaying a list of supported OpenGL extensions;
  • determination of video card ownership NVIDIA to one of the families: gaming GeForce, professional 3D Quadro, professional 2D NVS;
  • multi-threaded benchmark with NVIDIA GPU temperature output;
  • displaying information about the video card as a device for universal computing CUDA;
  • creating a report.

System requirements:

  • Operating system Windows XP/Vista
  • Licensing type: FreeWare

FurMark

Benchmark and stress test of video cards using OpenGL. Main features:

  • two levels of stress testing of the video card, the XtremeBurning mode creates a load close to the maximum on the graphics processor, primarily on shader units;
  • GPU temperature measurement during benchmark/stress test;
  • the ability to log results and temperature readings to a file;
  • support for launching from the command line, including in batch mode;
  • protection mode against certain types of fraud in performance measurement;

The project website is underway results database, where you can send your result obtained with anti-cheat protection enabled (Contest Mode).

System requirements:

  • Operating system Windows XP/Vista/7
  • Video card supporting OpenGL 2.0
  • Licensing type: FreeWare

A benchmark based on the Unigine engine, characterized by the active use of new graphics technologies offered in DirectX 11 and OpenGL 3.x. The main “trick” is the work of tesellation - a mechanism for automatically complicating the geometry of objects, which significantly increases the quality of graphics, but also loads even the latest graphics processors to the limit. Also, this is one of the first benchmarks with built-in support for stereo modes, including NVIDIA 3D Vision. Batch launch mode from the console is supported.

System requirements:

  • Operating system Windows XP/Vista/7, Linux
  • Video card based on GeForce 7X00/Radeon 2X00 and later, GeForce 4X0/Radeon 5X00 for tesellation
  • iZ3D or NVIDIA 3D Vision stereo driver for stereo
  • Installed driver NVIDIA 190.xx / ATI 9.x or later
  • Library package installed on the system .NET FrameWork version 2.0 for Windows
  • Libraries installed on the system OpenAL
  • DirectX 9.0 and higher
  • Licensing type: FreeWare

A benchmark that simulates the development of realistic 3D scenes and special effects for the film industry, based on the engine of the famous product CINEMA4D. At the first stage, the performance of the central processor when creating 3D scenes is measured, while optimizations for multi-core/multi-processor systems are actively used. At the second stage, the performance of the video card when displaying complex scenes is measured. The test uses 64-bit processor instructions and complex OpenGL shaders.

System requirements:

  • Operating system Windows XP/XP-64/2003/Vista/7/2008, MacOS 10.4 and higher
  • 1 GHz processor with support for SSE2 extensions
  • 1 GB RAM
  • Video card supporting OpenGL 2.0 and 128 MB of video memory
  • Licensing type: FreeWare

FrameView

A proprietary utility from NVIDIA that allows you to display additional information about the operation of the video card in the overlay and evaluate the performance and power consumption of the video card. The output is carried out in one of the quarters of the screen.

The program offers several monitoring and statistics tools, and is mostly intended for enthusiasts and streamers. The main functionality allows you to:

  • determining the frame rate during rendering, i.e. at the beginning of graphics processing, and the frequency of displayed frames, i.e. at the end of the processing process;
  • Frame rate scores at the 90th, 95th, and 99th percentiles. Reviewers typically use the 99th percentile. If it is close to the average value, then we can say that the game is displayed smoothly and without jerks;
  • launching benchmark mode. In this mode, pressing a hotkey starts capturing statistical data for a previously preset period of time. To maximize performance, the overlay is disabled for the duration of the benchmark.

To estimate energy consumption in games, the utility allows you to display the consumption of the GPU. This value is coded in the overlay as "CHP". It is also possible to determine the power consumption of the entire video card. This parameter is called “TGP” and it does not take into account the power consumption of devices connected to the USB-C output of GeForce RTX video cards.

In addition, there is a definition of specific energy consumption, “PPW”. This value represents the performance per watt over the last few seconds, and is calculated using the formula: F/J = (F/S) / (J/S)







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