Online games with a developed crafting system. Five types of crafting systems in games


TERA is a fantasy-style three-dimensional (3D) multiplayer role-playing game (MMORPG) developed by Bluehole Studio. Gameplay in Tera, as in most games of this type, involves various types of activities:

  • craft,
  • quests,
  • PvE, PvP, etc.

The characters are controlled using a gamepad, mouse or keyboard. Any character who has reached a certain level needs to make items from resources obtained in various ways. They will help him survive and make it easier for him to reach another level.

Gathering System and Production Points

There are two ways to create items in TERA: Gathering and Manufacturing. You can replenish the necessary resources by either mining ore or collecting essences and plants. To do this, you need to master three professions:

  • Mining (be able to mine ore necessary for making heavy armor and weapons);
  • Energy (collect crystals to purchase essences of insight, flight, night, light, etc., which will be needed in the manufacture of weapons);
  • Plant – collecting plants needed for fabric armor.

Acquired skills need to be improved, for this they should be pumped up. Upgrading Gathering professions is possible until the gamer reaches level 300. It is advisable to start collecting resources from the very first steps. Every 50 locations, the player moves to the next rank until he reaches Achievement. At this rank he is given a special cap on his head.

As your Gathering level increases, your ability to obtain rare or special resources that are used to craft better items increases. If before the Achievement stage a character has mastered all three professions perfectly, the number of slots in his inventory increases by one row. The gamer can put up all items obtained through Gathering for auction or transfer them to other players.

As resources and recipes are collected, the player is endowed with a number of positive effects:

  • increasing speed and endurance,
  • restoration of MR, HP, etc.

During the game, each of the listed effects is applied no more than three times. When collecting the necessary resources or creating an item, the number of Production Points decreases. At the very beginning of the game, their total amount is 1500.

OP are endowed with the ability to recover (5 pieces within five minutes of the game). Their maximum number can reach 4 thousand. The availability of Production Points and their quantity are displayed in a special window. Production Points can also be purchased from merchants or the Valkyon Outfitters store.

Types of professions and crafting system

Crafting in Thera can be carried out by representatives of four specialties: armorsmith, alchemist, gunsmith and engraver. Each of them, in turn, is divided into 3 stages:

  • beginner (several stages);
  • journeyman (awarded to those who receive 650 points);
  • master (number of points – 800).

To move from a beginner to a higher level, you must not only have a certain number of points, but also pass tests (create items corresponding to the levels). Ingredients and product recipes are purchased from artisans living in a specific area of ​​each capital city. You can start leveling up the specialty of a gunsmith, alchemist and armorsmith from any location, but an engraver - after reaching the sixtieth.

After being assigned a Master, the character is also assigned a gold title and receives a special badge. The specialties are interconnected. To create high-level ingredients, for example, a gunsmith will need some items that only an alchemist can create. Please note that top items from sets cannot be transferred. They must be created by the character himself.

To craft them, you need a large number of high-level rare ingredients, many of which are impossible to obtain. They can only be created. But even if a player has reached location 800, he himself is not able to create the entire set. Some things have to be bought at a high price from your group mates or the so-called guild. The best option is to distribute the leveling up of various specialties among your “groupmates.”

Critical crafting and flawless equipment

In the process of crafting a product, you may be lucky and it will receive an additional positive effect. This phenomenon is called crafting crit. For example, by refining materials you can obtain more of them than usual. When creating a high-level item, you have a chance to get a flawless version of it when you crit.

By and large, a flawless product has a number of additional effects, including the effect of enchantment. Impeccable armor and weapons (equipment) have the following improved characteristics:

  • Deadly poison
  • Pulsating flame
  • turning equipment into enchantable equipment.

Available additional weapon buffs are:

  • reducing the enemy’s health, which leads to a decrease in the speed of his movement by twenty percent (Lightning);
  • decrease in his endurance (Hurricane);
  • Every second reduction in health (Toxicity).

The effects of critical armor crafting include:

  • Lifeswell (recovery of three percent HP every second);
  • Carapace (10% increase in stamina level);
  • Thorngrip (decreases enemy health every second).

Only weapons and armor obtained in certain dungeons receive additional effects when reforged. Such equipment cannot be sold or transferred.

Conclusion

The massive multiplayer role-playing computer game Tera is intended for romantics. It hooks the gamer into a beautiful world, interesting features, and a well-built combat system. You should play it slowly; you can stretch out the pleasure over several months. Read the quest tasks carefully, show your skills and capabilities, immerse yourself in the world around you and learn to work in a team.

The item creation system in Tree of Savior is probably one of the simplest of all existing MMORPGs. Simplicity, logic and, most importantly, the lack of a crafting level makes it accessible to any player. The main thing is to acquire a recipe for the item being made and the required amount of resources.

Recipes

The cornerstone of any craft is a recipe, which in Tree of Savior is also a consumable ingredient. Fortunately, you can get them not only through exhausting grinding, but also by simply purchasing them at an auction.

Each recipe gives a detailed idea of ​​what and in what quantities you should have to begin the crafting process.

Important: After each crafting, the recipe disappears from the inventory, as do the consumable ingredients.

Item crafting and crafting journal

After you have collected all the necessary ingredients, you can start crafting, for which you sit your character on the ground (the “Insert” key) and use the “S” key to call up the crafting journal, where all the fun actually happens. To make it easier to find what you can currently craft, check the box “display recipes available for production” in the lower left part of the screen.

Ingredients can be dragged into the corresponding cells from the inventory with the mouse, or you can simply left-click on each cell and the system itself will put the required amount of resource there. If you want to somehow distinguish the item you created from many others, you can give it a unique name (the “Name” field), as well as make some notes (the “Memo” field). There is some limitation on the characters entered. So the item name should not exceed 10 characters.

The crafting process will be visible to everyone around, as well as what item you are currently producing.

Every time you create an item in Tree of Savior for the first time, information about the recipe (the amount of resources required) is recorded in the crafting log.

CRAFT is an advanced enterprise management system that automates all key business processes. The system is intended for small and medium-sized enterprises of various industries (trade, services, manufacturing, catering, etc.).

CRAFT is a fully functional network system that allows you to automate accounting, basic trade and cash processes and warehouse accounting, the production cycle, maintaining information on suppliers and customers, contract accounting, payroll and personnel records, document flow with the ability to transfer data to popular office programs, work with bank documents and information.

The system is distinguished by a wealth of functionality, convenience and simplicity, as well as the openness of the platform. The free Firebird database is used. There is a module for setting up the configuration of application modules, and a built-in language for development.

CRAFT uses modern technologies:
- Network multi-user system (client-server)
- Powerful free SQL database server - Firebird
- Patented Sybase data processing technologies
- XML ​​support, integration with office applications

The main advantages of the CRAFT system:
- Low cost of system ownership
- Rich functionality
- Easy to install and use, intuitive user interface
- High readiness of the basic system configuration for business automation, openness and flexibility of the system
- Customization for specific business requirements without developer participation, using the metadata configurator
- Low requirements for server software and hardware, use of open source products
- Support for geographically distributed databases (multi-branch system)
- High speed, reliable data storage, system scalability, multi-level data protection system
- Ease of system administration

Main modules:
CRAFT-CRM.
It is a workstation for a sales manager and allows you to track contacts with clients or the completion of tasks.
Main features of the CRM module:
- maintaining a list of contact persons (personnel) in counterparties;
- entering and maintaining a list of planned contacts by counterparties;
- automatic notification of the manager about approaching contacts;
- tracking contact status (planned, completed, canceled, expired);
- entering and maintaining a list of tasks for managers;
- automatic notification of the performer about the completion time of the task;
- automatic maintenance of a complete history of a task;
- managing projects as a set of related tasks;
- contact management functions are also integrated into the Trade module.

CRAFT-Personnel.
The module is designed for maintaining personnel records and calculating wages for company employees.
Main functions of the Personnel module:
- maintaining standard personal records of employees;
- issuing orders for the hiring, transfer and dismissal of employees;
- maintaining a time sheet for each employee;
- setting various methods for calculating accruals and deductions using the calculation algorithm editor;
- maintaining the employee’s personal account with accruals and deductions;
- calculation of advance or salary for an employee or department as a whole;
- salary calculation for various forms of payment (time-based and piece-rate);
- generation of cumulative data on the calculation of income tax and contributions to the pension fund;
- printing of settlement and payment statements and cash settlements;
- printing of various statements by types of accruals and deductions;
- printing of income tax withholding statements.

CRAFT Trade.
This is a comprehensive and universal solution for various types of trading enterprises (retail chains, shops, supermarkets, department stores, wholesale warehouses, warehouse stores and other types of wholesale and retail trade). The system is distinguished by quick payback, powerful functionality, ease of settings, ease of use, and quick training of personnel.
Main functions of the Trade module:
- sales management, including automation of wholesale and retail trade, warehouse store;
- inventory management;
- procurement and supply logistics management;
- price analysis and pricing policy management;
- cash management;
- customer relationship management (CRM);
- maintaining a balance of mutual settlements with counterparties;
- monitoring and analysis of the effectiveness of trading activities.
Additional features:
- ordering goods by partners and customers via the Internet
- data exchange between departments and offices;
- work with various client-bank systems;
- support for barcodes, label printing;
- connection of trade and cash register equipment (scanners, fiscal recorders, scales, etc.);
- integration with front office systems;
- work in remote access mode.

KRAFT-Production.
It is a universal solution that allows you to effectively solve production management problems at enterprises in various industries. The system automates the full production life cycle, from the client’s application for production to the release and shipment of finished products. The system is distinguished by high flexibility and the ability to quickly adapt to changes in business conditions.
Tasks solved by the Production module:
- order management and execution control;
- maintaining product specifications and manufacturing technologies;
- production planning, formation of a production program;
- calculation of the provision of material and labor resources;
- logistics management;
- accounting in production;
- monitoring of the production process;
- cost control and calculation of product costs;
- assessment of the planned and actual results;
- control of enterprise profitability.

KRAFT-Accounting.
The module is a multi-currency accounting department that performs the central accounting functions in the system.
Main features of the Accounting module:
- maintaining account balances in the context of up to 3 types of analytics simultaneously;
- unlimited number of nesting levels for each type of analytics;
- flexible setup of analytical accounting, connection of any directory to analytics;
- control of balances on accounts and analytical objects when making transactions;
- automatic recalculation of account balances when making retroactive postings;
- maintaining ruble-covered foreign currency accounts, calculating exchange rate differences;
- “carrying out” and “postponing” accounting operations individually or in a list;
- a directory of standard operations, complex postings, formulas in postings;
- automatic import of documents from other modules (Bank, Cash Desk, Material Accounting) with standard postings;
- maintaining records of fixed assets, low-value materials;
- a set of standard reports, extended reports, the ability to connect additional reports;
- the ability to generate reports with data consolidation for several accounting sections;
- simultaneous storage of data for different accounting periods.

Master service.
The module allows you to fully manage the configuration and customize the business logic of any system module. The CRAFT system has all the necessary software development tools that allow you to independently develop and customize the system to the changing needs of the company. The tools available in the CRAFT system significantly speed up the programming process and impose minimum requirements on the qualifications of the customer’s programmers. Development tools available in the Master Service module include:
- Configuration editor, which allows you to enter new or modify business objects, such as directories, documents, etc.
- Editor of business procedures in the built-in language of the system
- Built-in editor for data entry forms for business objects and reports
- User and role management
- Custom module menu editor

Description:
Revision of some aspects of crafting and construction in the game Skyrim SE.

Requirements:
Skyrim SE 1.5.x and higher

So, let's take a closer look at what this mod does:

You will gain experience when using the smelter and tanner. If you don't need it, connect the plugin Sondju Crafting Sistem - Disable Experience.esp.
- Anvils next to estates will now only craft materials for construction. They will not be crafted at other anvils (and in forges).
- The blacksmith's apron is enchanted and will increase your blacksmithing skill by 15 points.
- Changed sorting in workshops by type. Armor, helmets, bows, swords, materials, etc. If you don't need it, connect the plugin Sondju Crafting Sistem - Disable Recategory.esp.
- Change of sorting during construction and arrangement of the estate. Lighting, furniture, workshops, etc. If you don't need it, connect the plugin Sondju Crafting Sistem - Disable Recategory BYOH.esp.

The crafting of all arrows has been changed to 25, 50 and 100 pieces.
- Changed the crafting of all bolts to 10, 50 and 100 pieces.
- Changed the crafting of materials for construction to 10, 50 and 100 pieces.

Added crafting of master keys (1 iron ingot = 10 master keys).

- Added crafting pickaxes and cleavers. Look in the "Tools" section of the forge. Or in the "Miscellaneous" section if you use undo recategorization. Or in the "Iron" section, if some mod changes the pickaxe and cleaver (and is loaded after the crafting system).
- Added crafting of a wooden sword. We need to give something to the kids.
- Added crafting of amulets of 9 gods.
- Added crafting weapons from debris ( Steel Axe, Steel War Hammer, Steel Greatsword, Steel Sword) (Iron Battle Axe, Iron Mace, Iron Sword). It is recommended to use a mod that adds these items to level sheets. For example, .
- Added crafting of gold coins (1 gold bar = 250 coins). If you are using the Ordinator mod, this feature will be disabled in favor of the latter, because it has the “Counterfeiter” perk.
- Recycling soul stones into 5, 10, 15 and 20 fragments and crafting great soul stones from 50 fragments. Great soul stones cannot be disassembled. Souls are not preserved in stones, because that would be too cheating!
- Disabling the processing of the following skins, because they are needed for trophies in estates ( Wolf Hide, Goat Hide, Cow Hide, Deer Hide, Polar Bear Hide, Bear Hide, Cave Bear Hide, Saber Hide, Snow Wolf Hide, Snow Saber Hide ). Excess skins can be sold at any time.

Added processing of all weapons and armor into raw materials. Recycling will only result in core material. For example, from a Dwemer dagger, 1 Dwemer metal ingot.
- Added processing of damaged and burned books into paper.
- Added processing of blacksmith's bellows, horse hides, valley deer hides and deer hides (those not used in building houses) into leather.
- Added and changed the smelting of Dwemer garbage into ingots.
- Added smelting of iron waste into ingots.
- Added melting of malachite dishes into ingots.
- Added refining of silver utensils into ingots.
- Added melting of empty bottles into glass.
- Added processing of all clothes into fabric.
- Added processing of wooden waste into coal.
- Added processing of bones into bone meal. For processing, you need wooden bowls, which can be found in the vastness of Skyrim or scarfed on a tanning machine.

Replaced all forks and knives with weapon-grade versions. You may come across simple forks and knives with mods installed that add or change them in leveled lists.
- (Optional file) Piercing and slashing weapons do not require ingots to upgrade. In my opinion, this is more realistic. We sharpen our weapons on a grindstone. Bows are a different matter; they have nothing to sharpen.
- Changed the names of some items for better sorting. For example, moonstone has been renamed to mithril. Weapons and armor, accordingly, will not be elven, but mithril. If you don't need this, connect the Sondju Crafting Sistem - Disable New Names.esp plugin.

Note:
- If you use my mod, then put it in the download list after the crafting system, because for some reason some rings and amulets are buggy and cannot be put on at the same time.
- You can combine all the optional parts of the mod into a Bashed Patch.

Installation:
When installing manually, copy the contents of the 00 Main folder to the Data folder, and also select the plugins you need and copy them to the Data folder. There are two encoding options available in the archive: 1251 and UTF8.

Sondju Crafting System.esp- main mod file. Required for installation.
- patch for . So that recipes are not duplicated.
- patch for mod Ordinator .
- patch for . So that coin recycling appears only if the player has them. You don't have to install it if you don't need it.
- patch for mod Shiva's Vanilla Clothing Replacer. Use only if you do not disable changing item names.
- disables experience gain from the smelter and tannery.
- disables changing item names.
- returns the processing of hides into leather needed for building a house.
- returns standard workshop sorting.
- returns the standard sorting of furniture and buildings from the Hearthfires add-on.
- sharpening weapons without ingots.
- sharpening weapons from .

Removal:
When manually uninstalling, remove the following files from the Data folder (if available):

Sondju Crafting System.esp
Sondju Crafting System - Patch USSEP.esp
Sondju Crafting System - Patch Ordinator.esp
Sondju Crafting System - Patch UniqueLoot.esp
Sondju Crafting System - Shiva's Patch.esp
Sondju Crafting System - Disable Experience.esp
Sondju Crafting System - Disable New Names.esp
Sondju Crafting System - Disable NoCrush Pelts.esp
Sondju Crafting System - Disable Recategory.esp
Sondju Crafting System - Disable Recategory BYOH.esp
Sondju Crafting System - Optional Temper No Ingots
Sondju Crafting System - Optional Temper No Ingots USSEP.esp

Update 2.1:
- Made a FOMOD installer. Now both encodings will be in one archive.
- Fixed a bug with the appearance of a vampire lord. Maybe. Haven't tested it yet.
- Corrected the thermal conductivity of armor and clothing for survival mode.
- Replaced possible static in the world with objects that can be disassembled.
- Complete replacement of fabric in craft and the world with other models.
- Changed the materials obtained when disassembling clothes to match what they are made of. Perhaps I did not identify all the colors correctly.

Update 2.0:
- All modules are combined into one file. And for those who do not need some functions, optional files have been made that disable these very functions. They will not take up space, because they can be painlessly imported into Bashed Patch.
- Added in test mode a feature that makes some items from the miscellaneous section weapons. Kill a couple of thugs with a shovel! By the way, only the shovel has been added at the moment.
- Replaced all static bones with ones that can be picked up and processed into bone meal. The exception is bones that are too large (for example, mammoth bones).

Update 1.5:
- Change in furniture sorting during construction. The lamps will be in the LIGHTING section; smelters, alchemical workshops, etc. in the WORKSHOPS section, etc. In addition, some furniture will be made more difficult to craft to match crafted items. For example, for display cases you will need 2 hinges, and not 1, because in the model there are 2 of them. To create a bed, skins and fabric will be used, otherwise some kind of garbage turns out when we make a bed from a log, 4 nails and straw.
- Gaining experience from the tanning machine and smelter has been moved to a separate file.

Update 1.4:
- To melt items in the smelter you need charcoal (3 units per item). Which is made there from logs and other wooden objects.
- Changed sorting in workshops by type. Armor, helmets, bows, swords, materials, etc.
- To process skulls into bone meal, you need wooden bowls. I added their craft from logs earlier.
- Crafting of wooden items has been moved to the tanning machine.

Update 1.3:
- Now all armor is recycled.
- Moved the processing of some items to the anvil. For chitin of the corus or bone meal can be obtained, obviously, not in a smelter.
- The blacksmith's apron now increases blacksmithing skill by 15 points.
- Recycling of valuable equipment is disabled. For those who prefer to sell it profitably.
- Troll skull and skull are processed into bone meal.
- Sondju Crafting System - Optional New Names.esp can now be combined into Bashed Patch.

Update 1.2:
- Added crafting amulets for 9 gods.
- All clothing is processed into fabric.
- Changed the names of some items for better sorting. The renaming of moonstone to mithril has been moved to this file.
- Anvils next to estates will now only craft materials for construction. At other anvils (and forges), their crafting has been removed for now.
- Almost all armor is recycled.

Update 1.1:
- Added crafting of the Dawnguard kit. You can craft it only by joining the Dawnguard.
- The conditions for crafting the imperial set have been changed. You can craft it only by joining the Imperials.
- The conditions for crafting an orc set have been changed. It will be possible to craft it only by becoming a blood brother to the orcs.

Corrected the requirements for crafting weapons from fragments.
- Returned the name to corundum.
- Added crafting pickaxes and cleavers.
- Added crafting of a wooden sword. We need to give something to the kids.
- Replaced all forks and knives with weapon versions. Just for fun, try stabbing some bandit to death with a fork...
- All weapons can now be smelted into ingots.
- Renamed the Dwemer metal ingot to Dwemerite ingot so that in the crafting window the names of the components do not go off the screen.

- (Optional file) Piercing and slashing weapons do not require ingots to upgrade. In my opinion, this is more realistic. We sharpen our weapons on a grindstone. Bows are a different matter; they have nothing to sharpen.

CRAFT ERP is a comprehensive enterprise management system that helps companies make their business more efficient. CRAFT ERP includes a ready-made set of modules that provide automation of the most important business processes of an enterprise: CRM, Accounting, Trade, Production, Logistics, Personnel and more...

KRAFT ERP is a replicable system with open business logic. This means that CRAFT ERP is not just an enterprise management system, but first of all an effective platform for the rapid creation and implementation of business applications and information systems. The CRAFT ERP software platform provides a set of flexible and effective tools that reduce the time and cost of developing, implementing and maintaining business applications.

The system is distinguished by a wealth of functionality, convenience and simplicity, as well as the openness of the platform. The system has a modern interface in the style of Microsoft Office, allowing you to use all functions as efficiently and conveniently as possible. The free Firebird database is used. There is a module for setting up the configuration of application modules, and a built-in language for development.

KRAFT ERP uses modern technologies:

  • Network multi-user system (client-server)
  • Powerful free SQL database server - Firebird
  • Support for commercial DBMS - Microsoft SQL, Oracle
  • SAP patented data processing technologies
  • XML support, integration with office applications

The main advantages of the CRAFT ERP system:

  • Rich functionality
  • Convenient and intuitive interface
  • Possibility of maintaining parallel records (different legal entities) in one database
  • Support for geographically distributed databases (multi-branch system)
  • High speed of data processing and report execution
  • Multi-level data protection and access control system
  • Low requirements for hardware and system software
  • Ease of installation, administration and system configuration
  • Open platform, scalable
  • Low cost of system ownership

KRAFT ERP is an open source system:

  • CRAFT ERP is built on the CRAFT development platform, which is based on an event-driven embedded programming language with SQL support
  • The CRAFT platform has all the necessary development tools that allow you to create complex business applications and then effectively develop them to meet changing business needs
  • The use of well-debugged components of the CRAFT platform execution environment guarantees high reliability of business applications
  • All application business logic is open source, which can be changed in the module metadata (configuration)
  • Using the capabilities of the CRAFT development platform, programmers can refine the functionality of ready-made business modules of the system to meet the company’s business needs
  • The openness of the system makes it easy to integrate it into the enterprise information environment
  • maintaining a list of contact persons (personnel) in counterparties;
  • entering and maintaining a list of planned contacts by counterparties;
  • automatic notification of the manager about approaching contacts;
  • tracking contact status (scheduled, completed, cancelled, overdue);
  • entering and maintaining a list of tasks for managers;
  • automatic notification of the performer about the completion time of the task;
  • automatic maintenance of a complete history of a task;
  • managing projects as a set of related tasks;
  • Contact management functions are also integrated into the Trade module.

CRAFT-Personnel.

The module is designed for maintaining personnel records and calculating wages for company employees. Main functions of the Personnel module:

  • Maintaining personal cards of employees with all personal data;
  • Registration of orders for the hiring, transfer and dismissal of employees with automatic reflection in the personal card;
  • Maintaining time sheets;
  • Maintaining personal accounts of employees, where permanent data (salary, advance payment, etc.), initial data on accruals and deductions, as well as calculated accruals and deductions for the reporting period (month) are recorded;
  • Setting various methods for calculating accruals and deductions using the calculation algorithm editor;
  • Calculation of wages for various forms of payment (time-based and piece-rate);
  • Formation of cumulative data on the calculation of income tax and contributions to the pension fund;
  • Printing of payroll and cash registers.

KRAFT-Production.

It is a universal solution that allows you to effectively solve production management problems at enterprises in various industries. The system automates the full production life cycle, from the client’s application for production to the release and shipment of finished products. The system is distinguished by high flexibility and the ability to quickly adapt to changes in business conditions. Tasks solved by the Production module:

  • order management and execution control;
  • maintaining product specifications and manufacturing technologies;
  • production planning, formation of a production program;
  • calculation of the provision of material and labor resources;
  • logistics management;
  • keeping records in production;
  • production process monitoring;
  • cost control and calculation of product costs;
  • assessment of planned and actual results;
  • control of enterprise profitability.

CRAFT Trade.

CRAFT-Trade is a comprehensive and universal solution that allows you to automate trade and warehouse processes at various types of enterprises. The system is distinguished by quick payback, powerful functionality, ease of settings, ease of use, and quick training of personnel. Main functions of the Trade module:

  • sales management, including automation of wholesale and retail trade, warehouse store;
  • inventory management;
  • procurement and supply logistics management;
  • price analysis and pricing policy management;
  • cash management;
  • customer relationship management (CRM);
  • maintaining a balance of mutual settlements with counterparties;
  • monitoring and analysis of the effectiveness of trading activities.
  • ordering goods by partners and customers via the Internet
  • data exchange between departments and offices;
  • work with various client-bank systems;
  • barcode support, label printing;
  • connection of trade and cash register equipment (scanners, fiscal recorders, scales, etc.);
  • integration with front office systems;
  • work in remote access mode.

CRAFT-Logistics.

KRAFT-Logistics is a universal solution for freight forwarding companies carrying out local or international cargo transportation. The system allows you to record, plan and manage the process of transporting any type of cargo by various vehicles. The system can also be used by divisions of manufacturing and trading companies that track the movement of their own cargo. Main functions of the Logistics module:

  • maintaining a database of counterparties;
  • accepting orders for cargo transportation;
  • registration of goods accepted for processing;
  • maintaining a database of cargo handling places (settlements);
  • maintaining a database of standard cargo transportation routes and prices;
  • calculations of the cost of cargo transportation (quotes) in several options;
  • registration of operations performed on cargo during processing;
  • tracking the condition of cargo at any stage of cargo transportation;
  • registration of mutual settlements with counterparties, maintaining history of relationships (CRM);
  • registration of financial transactions using various currencies;
  • documentation support for the cargo transportation process.

Special abilities:

  • built-in HS reference book;
  • groupage cargo handling;
  • generation of several quote options for one order;
  • consolidation of cargo from different orders at any stage of processing;
  • formula calculation of cost based on cargo parameters;
  • support for multimodal transport;
  • opportunity to work in a multi-branch structure;
  • multi-currency accounting.

KRAFT-Accounting.

The module is a multi-currency accounting department that performs the central accounting functions in the system. The main features of the Accounting module:

  • maintaining account balances for up to 3 types of analytics simultaneously;
  • unlimited number of nesting levels for each type of analytics;
  • flexible setup of analytical accounting, connection of any directory to analytics;
  • control of account balances and analytical objects when performing postings;
  • automatic recalculation of account balances when making retroactive postings;
  • maintaining ruble-covered foreign currency accounts, calculating exchange rate differences;
  • “carrying out” and “postponing” accounting operations individually or in a list;
  • reference book of standard operations, complex postings, formulas in postings;
  • automatic import of documents from other modules (Bank, Cash desk, Material accounting) with standard postings;
  • maintaining records of fixed assets and low-value materials;
  • a set of standard reports, extended reports, the ability to connect additional reports;
  • the ability to generate reports with data consolidation for several accounting sections;
  • simultaneous storage of data for different accounting periods.

CRAFT Fitness.

This is a unique software package for fitness clubs that allows you to automate the activities of not only fitness clubs, but also SPA salons and other enterprises that provide services to clients on a club basis. The CRAFT-Fitness program for fitness clubs can be used in conjunction with the CRAFT-Trade module to maintain full inventory accounting and automate the work of a bar or restaurant located on the territory of a fitness club. Main features of the CRAFT-Fitness module:

  • maintaining a personal client base;
  • maintaining a price list for card types and additional services;
  • work with customer contracts (including corporate clients);
  • maintaining personal contracts with individual conditions;
  • Maintaining client balances separately by agreement, by bar, and by additional services;
  • cash transactions (payment for contracts and services, replenishment of personal account);
  • registration of clients at the reception using a card (interface with access control equipment);
  • bar automation, including sales registration and warehouse management;
  • rental and reservation of resources;
  • monitoring and reporting system.

Special features of the program for fitness clubs CRAFT-Fitness:

  • customizable server for communication with access control equipment;
  • flexible configuration of access to various areas, flexible visiting schedule;
  • displaying real-time information about the occupancy of lockers in the locker room;
  • printing a cash receipt on several fiscal registrars with division by legal entities;
  • formation of personal contracts based on predefined templates;
  • work with corporate clients, support for non-cash payments;
  • flexible mechanism for providing discounts, possibility of payment in installments;
  • division of services and goods into different legal entities.

CRAFT Designer.

The module allows you to fully manage the configuration and customize the business logic of any system module. The CRAFT development platform has all the necessary software development tools that allow you to independently develop and customize the system to the changing needs of the company. The tools available in the CRAFT-Designer system significantly speed up the programming process and impose minimum requirements on the qualifications of the customer’s programmers. Development tools available in the CRAFT Designer module include:

  • A configuration editor that allows you to enter new or modify business objects, such as directories, documents, etc.
  • Editor of business procedures in the built-in language of the system
  • Built-in editor for data entry forms for business objects and reports
  • User and role management
  • Module custom menu editor






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