New skeleton bodies for skyrim. Download mods for Skyrim


This mod is a change from the vanilla game skeleton to a multi-skeleton, for better performance of various animations, both standard game ones and from various mods. What's great about this multi-skeleton? Yes, that will improve, for example, the flexion of the elbow and knee joints, multidisciplinary support for carrying a weapon behind the back or on the belt or on the hip. This mod will not affect 1st person animations in any way. The new multi-skeleton applies more than 229 skeleton points (vanilla skeleton has 99 points), the skeleton is suitable for vanilla male and female bodies and body replacers.

Update:1.93c (rus)
- Added missing sliders for the ECE mod (Interface/translations/CharacterMakingExtender_russian.txt) and made corrections for ECE (added unSupportedRaces_slider.ini, orcraces_slider.ini, humanraces_noScale_slider.ini, elfraces_slider.ini, defaultRaces_slider.ini files)
- Fixed problems with the SOS mod
- Fixed and updated skeleton files skeleton_female.nif, skeletonbeast_female.nif, skeletonbeast.nif, skeleton.nif in all modules

Update: 1.93a (rus)
- Options and descriptions of options in the installer via NMM manager have been completely Russified (thank you very much spartiat)
- The mod itself has not been updated
- Fixed a problem where the quiver was not displayed on the back if there were one-handed swords on the back at the same time (for male characters)
- The file structure in the archive has been changed, that is, all folder names remain the same, but empty folders like 00 =Core = ,10 = Options = have been removed
- Fixed an error in the wizard.txt text file for correct installation of the archive via Wrye Bash (due to an incorrectly registered wizard.txt file, the mod archive was not installed correctly in the game)

Compatibility and Support:
- Support for the "Project "Physics and Animation of Hair in Skyrim" - Skyrim Hair Physics Project"
- Deadly Mutilation support
- CHSBHC/UNPB-BBP breast physics support (verified)
- Support for physics of breasts and butts TBBP (tested)
- Support for "Dual Sheath Redux"
- Support for "Month of Frost - Frostfall Hypothermia Camping Survival"
- Support for "1st person view - The Joy of Perspective"
- Support for "Character Customization Menu - RaceMenu"
- Support for "Extension for the Race Menu mod - CharGen Extension"
- Support for "Enhanced Character Edit"
- Support for "Winter Cloaks of Skyrim - Winter Is Coming - Cloaks"
- Support for "Cloaks of Skyrim"
- And support for numerous other mods

Identification of folders in the archive:

00 ECE Slider - patch for the mod "Enhanced Character Edit"
00 Skeleton Rig - Main skeleton file - Required to install!!!

01 BOLT quiver Chesko meshes - Vanilla position of the bolts behind the back. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
01 BOLT quiver LeftHandBolt meshes - Position of the bolts on the left thigh (tight fit to the body)
01 BOLT1 - Position of the bolts on the left thigh (Loose fit to the body)
01 NON FNIS patch - Patch for those who do not have the FNIS mod installed (if you have FNIS installed, then this patch is not needed)

02 Back Hand Dagger equip unquip animations - Animation of daggers on the back of the hips
03 Back 1H Sword equip unquip animations - Animation of One-handed swords behind the back

04 1stpersonSkeleton Default BBP and belly bone - skeleton extension for BBP bodies with support for chest physics
04 1stpersonSkeleton for Joy Of Perspective Mod - extension of the skeleton for the mod "The Joy of Perspective", first person view

10 Default Weapon Placement - One-handed swords on the sides, daggers on the left hip on both sides, standard quiver position
10 Default Weapon Placement Chesko BFQ - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
10 Default Weapon Placement LeftHandBolt Quiver - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)

11 Back 1H Swords - One-handed swords behind the back, daggers on the left hip on both sides, standard quiver position
11 Back 1H Swords Chesko BFQ - One-handed swords behind the back, daggers on the left hip on both sides, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
11 Back 1H Swords LeftHandBolt - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)

12 Back Hip Daggers - Daggers on the back of the hips, one-handed swords on the sides, standard quiver position
12 Back Hip Daggers Chesko BFQ - Daggers on the back of the hips, one-handed swords on the sides, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
12 Back Hip Daggers LeftHandBolt - Daggers on the back of the hips, one-handed swords on the sides, alternative quiver position (Loose fit to the body)

13 Back Hip Daggers Back 1H Swords - Daggers on the back of the hips, one-handed swords behind the back, standard quiver position
13 Back Hip Daggers Back 1H Swords Chesko BFQ - Daggers on the back of the hips, one-handed swords on the back, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
13 Back Hip Daggers Back 1H Swords LHB Quiver - Daggers on the back of the hips, one-handed swords on the back, alternative quiver position (Loose fit to the body)


Installation:
- Select the desired folder and move it to “Data”, please pay attention
The highlighted folder names are above, as they must be installed.
This mod is recommended to be installed via NMM (Nexus Mod Manager)
!

35 This mod is a change from the vanilla game skeleton to a multi-skeleton, multi-profile support for carrying weapons on the back, on the belt or on the hip. This mod will not affect 1st person animations. The new multi-skeleton uses more than 229 skeleton points (the vanilla skeleton has 99 points), the skeleton is suitable for vanilla male and female bodies and for body replacers: SVBE, UNP, SevenBase, UN7B has its own skeleton.

Designations of Folders in the Archive:

00 == Core == Core files - empty folder (for NMM manager)
00 ECE Slider - patch for the mod "Enhanced Character Edit"
00 Skeleton Rig - Main skeleton file - Required to install!!!
01 BOLT quiver Chesko meshes - Vanilla position of the bolts behind the back. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
01 BOLT quiver LeftHandBolt meshes - Position of the bolts on the left thigh (tight fit to the body)
01 BOLT1 - Bolt position on the left thigh (Loose fit to the body)
01 NON patch - Patch for those who do not have the mod installed (if you have it installed, then this patch is not needed)
02 Back Hand Dagger equip unquip animations - Animation of daggers on the back of the hips
03 Back 1H Sword equip unquip animations - Animation of One-handed swords behind the back
04 1stpersonSkeleton Default BBP and belly bone - skeleton extension for BBP bodies with support for chest physics
04 1stpersonSkeleton for Joy Of Perspective Mod - skeleton extension for the mod "The Joy of Perspective", first person view:
10 == Options == Optional - empty folder (for NMM manager)
10 Default Weapon Placement - One-handed swords on the sides, daggers on the left hip on both sides, standard quiver position
10 Default Weapon Placement Chesko BFQ - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
10 Default Weapon Placement LeftHandBolt Quiver - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)
11 Back 1H Swords - One-handed swords behind the back, daggers on the left hip on both sides, standard quiver position
11 Back 1H Swords Chesko BFQ - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
11 Back 1H Swords LeftHandBolt - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)
12 Back Hip Daggers - Daggers on the back of the hips, one-handed swords on the sides, standard quiver position
12 Back Hip Daggers Chesko BFQ - Daggers on the back of the hips, one-handed swords on the sides, alternate quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
12 Back Hip Daggers LeftHandBolt - Daggers on the back of the hips, one-handed swords on the sides, alternative quiver position (Loose fit to the body)
13 Back Hip Daggers Back 1H Swords - Daggers on the back of the hips, one-handed swords behind the back, standard quiver position
13 Back Hip Daggers Back 1H Swords Chesko BFQ - Daggers on the back of the hips, one-handed swords on the back, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
13 Back Hip Daggers Back 1H Swords LHB Quiver - Daggers on the back of the hips, one-handed swords behind the back, alternate quiver position (Loose fit to the body)

Compatibility:

Support for the "Project" Physics and Animation of Hair in Skyrim " - Skyrim Hair Physics Project,
Deadly Mutilation support
Support for breast physics CHSBHC/ -BBP (tested), Support for breast and butt physics TBBP (tested),
Dual Sheath Redux support
Support "Month of Frost - Frostfall Hypothermia Camping Survival",
Support for "1st person view - The Joy of Perspective",
Support for "Character Customization Menu - ", Support for "Extension for the Race Menu mod - CharGen Extension",
Support for "Enhanced Character Edit"
Support "Winter Cloaks of Skyrim-Winter Is Coming - Cloaks",
Support for "Cloaks of Skyrim"

Installation with NMM:

Select the XPMS 1-91 NMM-BAIN INSTALLER archive and start the installation, see the screenshot.


In the screenshot Installation 3 is unchecked!!!










Manual installation:

1) Install the main skeleton from the "Main files" folder by copying the meshes to the data folder:
2) If you do NOT use , then install the appropriate patch, copy the meshes to Data and, if necessary, agree to replace the files:
3) Set from the same folder animations for the weapon position “dagger on the back of the thigh” and “one-handed sword on the back on the back” (optional and only if you set the weapon position from the “Options” folder):
4) In the "Options" folder you will find various variations of weapon positions and their combinations. Requirements: If you are using the Realistic Ragdolls and Force mod then you must install it first.

UPDATE to version 1.94

Attention!!! Do not use this mod if your body does not have HDT physics!!!
Attention!!! This skeleton should always be installed last, after you have installed the body mods or animations you need, and nothing should overwrite the files of this skeleton from other mods!!!
Attention!!! Do not delete the skeleton_female.hkx file from this skeleton (author's words)

Description:
Everyone knows very well the famous mod "Skeleton xp32", which changes the character's skeleton itself to a multi-skeleton for better performance of various animations, both standard game ones and from various mods. What's great about this multi-skeleton? Yes, that will improve, for example, the flexion of the elbow and knee joints, multidisciplinary support for carrying a weapon behind the back or on the belt or on the hip. This mod will not affect 1st person animations in any way. The skeleton fits women's bodies CBBE+BBP/TBBP+HDT, UNP+BBP/TBBP+HDT, 7B+BBP/TBBP+HDT. This option "XPMS Extended" is like the same mod, but is designed specifically for bodies that use HDT physics, and this option is applicable to bodies that use BBP/TBBP physics, that is, for those who have bodies with BBP/TBBP physics , but you need to use HDT physics

Update:2.74
- Fixed script functionality "Garbage Collector" for handling NPCs without XPMSE skeleton and actors are now unloaded correctly

Update:2.73
- Added fix for Nipple Magic Animation (animation "Magic Nipple" in hover)
- Fixed scripts in module 11 XPMSE2 RaceMenu Plugin (Recommended) for the mod
- Added module 13 XPMSE2 Proper Weapon Scale Debug - debugging for the correct weapon size
- Added Garbage Collector for PWS2 - removes effects on NPCs after closing or automatically closing RaceMenu when NPC goes to separate rooms (I have no idea what it is)
- Fixed PWS Nipple Magic (I don’t know what it is)
- Cleaned up PWS scripts

What's new in this version of the mod:
- Almost everything is the same as in the "Skeleton xp32" mod, but it is intended specifically for bodies with HDT physics
- Full support for breast and buttocks BBP/TBBP/HDT physics
- Complete processing of almost all meshes files skeleton.hkx, skeleton_female.hkx, skeleton.nif, skeletonbeast.nif, skeleton_female.nif, skeletonbeast_female.nif specifically for working with HDT physics
- Support for the RaceMenu mod specifically for bodies with HDT physics, there is a module 11 XPMSE2 RaceMenu Plugin, in the character settings menu there will be sliders with body settings for the position of the head, thigh, shin, shoulder girdle, forearm
- The position of the weapon on the body can be changed using sliders (for this you need to have the RaceMenu mod v3.2.0 and higher installed), for example, go to the character settings menu, select the “Dagger Position” slider and move the slider 0 - on the hip, 1 - on the back, 2 - on the ankle, the weapon itself will change position on the body

Compatibility:
- Aesthetic Bolt Quiver
- Citrus Body Feet support
- Deadly Mutilation
- Dual Shealth Redux
- Enhance Character Edit
- Nipple Magic
- Realistic Ragdolls & Force
- SOS - Schlongs of Skyrim
-The Joy of Perspective
- UN7B body replacer (but it’s better not to install this skeleton)
- Race Menu

Mod support for RaceMenu:(to use these mods are needed, this is all optional accordingly)
- FNIS Spells (spells from FNIS)
- Kinoko Poses
- SAM - Shape Atlas for Men Poses
- Pinup Poser S and Pinup Poser S MCM
- Brainsperm Poses
- Oden Poses
- Shocky's Creature and Human Poses

Phone support:
- CBBE + BBP/TBBP with or without HDT
- UNP or based on UNP + BBP/TBBP with or without HDT
- 7B + BBP/TBBP with or without HDT
- UN7B - this body already has both BBP and HDT (this skeleton is not needed!)
- In general, any body with support for BBP/TBBP and with or without HDT physics, then you need to use this particular mod "XPMS Extended" v2.71 and higher

Requirements:
- Realistic Ragdolls and Force
- FNIS 5.4.1 and higher
- SKSE 1.07.02 and higher to work with module 11 XPMSE2 RaceMenu Plugin together with the RaceMenu mod and for HDT physics
- 3.2.0 and higher - in order to configure the change in position of your weapon, without RaceMenu the weapon will not change position!!!. Attention!!! If you use the RaceMenu mod and install this skeleton XPMS Extended 2.72 and higher and module 11 XPMSE2 RaceMenu Plugin

On a note: if you have the RaceMenu mod installed and install the 011 RaceMenu for XPMSE module, then the position of the weapon on the body can be changed using sliders, for example, go to the character settings menu, select the “Dagger Position” slider and move the slider 0 - on the thigh, 1 - on the back, 2 - on the ankle, but for this you also need to install all the necessary modules from the archive of this mod

Weapon Positions:
- Changing the position of the weapon on the body will only work if the RaceMenu mod and module 011 RaceMenu for XPMSE are installed, if you do not have one of the mods listed below, then in the character settings, in the weapon change sliders there will only be position (0)
- Module 11 XPMSE2 RaceMenu Plugin - if you install this module, there will be sliders in special categories “Weapons” -> Sliders. These sliders are also compatible with the Extensible Follower Framework 4.0+ mod when used together with the RaceMenu mod, there will be support for almost all functions for companions, that is, when the position of the weapon is changed by the sliders, the weapon will also change on companions
Immersive Animations
SWP 1-Handed Swords on Back
FSM Swords turned edge up
Dual Swords on left waist
SWP Two-Handed Weapons on Back
FSM Two-Handed turned and on waist
Frostfall Bow
Reversed Better Bows
FSM Turn Bow
Frostfall Quiver(Draw Animations: "Belt-Fastened Quivers")
Daggers on the Ankles

Installation:(it is possible and recommended through the NMM manager, it is also possible manually, but there are a kilometer of folders in the archive)
- There are a lot of different versions of meshes files with skeleton files in the archive, I can’t describe all the folders, I don’t even know what’s what, but in theory everything is the same as in the “Skeleton xp32” mod, only there are more folders and they all have names like I don't know what the abbreviations are, but...
1. I know that the main folder is the folder “00 Skeleton Rig” or “001 Skeleton Rig BBP”, this is the most important folder with skeletal files, in theory it is enough to install one, the rest of the folders are optional
2. Also in the archive there is a module “011 RaceMenu for XPMSE”, this module is especially for those who have bodies with HDT physics and use the RaceMenu mod, it fixes numerous bugs when with ordinary skeletal files from the “Skeleton XP32” mod, the mod itself and The character settings in the character settings menu via RaceMenu did not work correctly, be sure to disable the RaceMenuPlugin.esp file from the RaceMenu mod and activate the RaceMenuPluginXPMSE.esp file from the module "011 RaceMenu for XPMSE"
3. The remaining folders are all optional
- And remember, this mod will work for bodies with BBP or TBBP physics, but it also needs to have HDT physics, it seems like this

Installation procedure:
1. First of all, you must have a body replacer installed - CBBE + BBP/TBBP or UNP + BBP/TBBP or 7B+ BBP/TBBP
2. Install Realistic Ragdolls and Force with file replacement
3. Install For example"physics of chest and buttocks HDT" with file replacement
4. At the end, install this mod "XPMS Extended" 2.72 with file replacement
5. You must have SKSE 1.07.02 and higher and FNIS installed, go to FNIS after installing "XPMS Extended" and click the "Update FNIS Behavior" button

On a note!!!
When generating via FNIS:
- If you have HDT physics: 115 bones will be generated
- If you have BBP physics: 129 bones will be generated
- If you have XPMS old version of the skeleton installed: 242 bones




", which changes the character's skeleton itself to a multi-skeleton, for better performance of various animations, both standard game ones and from various mods. What's good about this multi-skeleton? Yes, that it will improve, for example, the flexion of elbow and knee joints, multi-profile wearing support weapons behind the back or on the belt or on the hip. This mod will not affect 1st person animations in any way. The skeleton is suitable for female bodies + BBP/TBBP, + BBP/TBBP, 7B + BBP/TBBP.

Update:4.20

  • Added choice to install skeletal files for bodies with physics.
  • Added experimental support for the " " mod.
  • Added support for the " " mod.
  • And install via NMM manager, it will be easier for everyone, the installation has been translated into Russian, I won’t describe everything point by point on how to install it manually, since there are simply a lot of installation variations!
Update:4.10
  • Added options with a dagger on the back on the hips and swords on the back.
  • Added an option for the location of the quiver and bow from the mod Belt-Fasted Quivers.
  • Corresponding animations for drawing weapons included in the kit.
  • Some minor changes to the installer.
  • Delete the file XPMSE.esp, since it is renamed to XPMSSE.esp so don't forget to delete the file XPMSE.esp and generally reinstall the entire mod.
  • Added a list of available options for placing weapons on the body (see list below, those that exist are marked " There is", those that are not present are crossed out).
Update:4.0.0b
  • Fixed problems with animal races.
  • In the description in the section " Requirements" added a description.
Update: 4.0.0a
  • XPMSSE adapted for
  • XPMSE 4.0.0 and above will only support
  • XPMSE will not support the "Fatal Mutilation" mod until the mod is ported to .
  • This version of the skeleton does not have any animations or styles of carrying weapons, everything will be added later, everything will be decided over time.
  • There are no functionality for Enhanced Character Edit or .
  • Shields\Torches cannot work correctly with Skeleton Rig Map(VVR), you need to wait to fix your hands.
  • There are no requirements at present, a reduced set of functionality.
What's new in this version of the mod:
  • Almost everything is the same as in fashion" Skeleton xp32 ", but it is intended specifically for bodies with physics BBP/TBBP
  • Full support for breast and buttock physics BBP/TBBP
  • Complete recycling of almost everything meshes files skeleton.hkx, skeleton_female.hkx, skeleton.nif, skeletonbeast.nif, skeleton_female.nif, skeletonbeast_female.nif
  • CUT! Support for mod specifically for bodies with physics HDT, in the character customization menu there will be sliders with body settings for the position of the head, hip, shin, shoulder girdle, forearm, and so on
  • CUT! The position of the weapon on the body can be changed using the sliders in the MSM menu (for this you need to have the RaceMenu mod or higher installed)
Support:
  • Physics of the chest and buttocks
  • Improved physics of the chest and buttocks
  • HDT Physics Extension(requires SKSE SE)
  • HDT Skinned Mesh Physics(requires SKSE SE)
  • CBP Physics
Weapon position (styles)
Axe:
0: Default
1: Reversed Axes by Groovtama (none)
2: Axes on Back by Groovtama (none)

Sword:
0: Default
1: 1-Handed Swords on Back by xp32 (is) from XPMS
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex (none)
3: FSM Swords turned edge up by fushimi (no)
4: Dual Swords on left waist by Ayame (none)
5: No More Dangling Swords by Akakus (no)

Dagger:
0: Default
1: Daggers on Back Hip by xp32 (available) from XPMS
2: Daggers on the Ankles by Metal-Gear-Rex (no)

Two-handed (Great Sword and Battle Axe\War Hammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex (none)
2: FSM Two-Handed turned and on waist by fushimi (no)

Onion:
0: Default
1: Frostfall Bow by Chesko (available) from Belt-Fastened Quivers
2: Reversed Better Bows by Messes With Wolves (no)
3: FSM Turn Bow by fushimi (none)

Quiver:
0: Default
1: Frostfall Quiver by Chesko (available) from Belt-Fastened Quivers
2: Frostfall Quiver by xp32 (none)

Crossbow:
0: Default
1: Frostfall Bow by Chesko (none)

Bolts:
0: Default
1: Frostfall Quiver by Chesko (none)
2: Left Hip Bolt by xp32 (none)
3: Experimental Hip Bolt by xp32 (none)
4: Aesthetic Bolt Quiver by IsharaMeradin (none)

Magic:
0: Default
1: Magic Nipple by ElPsyCongroo (none)

Shout:
0: Default
1: Schlong Shout by ElPsyCongroo (none)

Compatible with my skeleton:

  • Deadly Mutilation (skeleton files for DM is in the archive, but the mod itself Deadly Mutilation doesn't exist yet for SSE, so do not install these files from the archive!!!)
  • Dual Sheath Redux (not yet SSE versions)
  • HDT Dragon Tails (not yet SSE versions)
  • HDT Equipment (not yet SSE versions)
  • Magic Nipple (not yet SSE versions)
  • SAM - Shape Atlas for Men
  • SOS - Schlongs of Skyrim (Full and Lite)
Requirements:
Install all of the following requirements before installation of the skeleton XPMSSE and nothing shouldn't overwrite files from XPMSSE!!!
  • 1.5.3.0.8 and higher
  • 64 2.0.4 and higher
  • 7.0 and higher
For RaceMenu users:
  • 4.0.0 or higher
For those who don't have RaceMenu:
  • Standalone 4.0.0 or higher
What's in the archive:
Skeleton base (required)
00 Skeleton Rig XPMSE HDT, which are required in order to make the animation play correctly. This is the recommended option for " HDT Physics Extension ", "HDT Soft Mesh Physics ", "CBP Physics "and if you want to have full physics Physics bodies.
01 Skeleton Rig XPMSE BBP- must be installed, contains skeleton.hkx and skeleton_female.hkx, which are required in order to make the animation play correctly. It is for " Breast and Butt Physics " (BBP) And " Tender Breast and Butt Physics " (TBBP).

Skeleton files for people (required)
07 XPMSSE- The default weapon position is in-game.
07 XPMSSE - BFQ Belt-Fastend Quivers
07 XPMSSE - BHD- Daggers on the back of the thighs (on the lower back).
07 XPMSSE - BHD- Position of the quiver and bow from the mod Belt-Fastend Quivers+ Daggers on the back of the thighs (on the lower back).
07 XPMSSE - SOB- Sword on the back.
07 XPMSSE - SOB - BFQ- Sword on the back + Position of the quiver and bow from the mod Belt-Fastend Quivers.
07 XPMSSE - SOB - BHD- Sword on the back + Daggers on the back of the hips (lower back).
07 XPMSSE - SOB - BHD - BFQ- Sword on the back + Daggers on the back of the hips (on the lower back) + Position of the quiver and bow from the mod Belt-Fastend Quivers.
* the same options are available with a postscript 1st Person(these are the default 1st person skeleton files) and 1st Person JOP(these are skeletal files for the 1st person view for the mod Joy of Perspective)

Animations for weapons (required if you chose above skeleton files with the abbreviation BFQ, BHD, SOB)
08 BFQ- Position of the quiver and bow from the mod Belt-Fastend Quivers
08 BHD- Daggers on the back of the thighs (on the lower back)
08 SOB- Sword on the back

Skeleton files for creatures
09 Creatures- skeletons for creatures and animals (20 options). All these modules are needed to fix crashes when using mods for creatures and monsters. If you don't have such mods, then you don't need these skeletons for creatures!

Plugins
10 XPMSSE - XPMSSE.esp includes mods Realistic Ragdoll and Force And Flimsy Ragdolls for publication Skyrim Special Edition.

Abbreviation:
BFQ: Position of the quiver and bow from the mod Belt-Fastend Quivers
BHD: Daggers on the back of the thighs (on the lower back)
SOB: Sword on the back

Installation: (can be done via NMM manager or manually). Installation in Russian!

  • Read the description of the modules and install the meshes folder in the Data folder in the game, then install the file XPMSE.esp and activate.
  • Read how to install mods in this topic.
Installation procedure:
  1. First of all you must have body replacer installed - CBBE + BBP/TBBP/HDT or UNP/7B + BBP/TBBP/HDT
  2. For example, install the body CBBE with file replacement
  3. Install this mod at the end" XPMSSE " with file replacement and run FNIS to generate animations.
  4. Next we launch FNIS and click the Update button FNIS behavior, wait until animations are generated, close FNIS, play.
Number of bones when generated in FNIS:
  • XPMSE HDT: 115 seeds
  • XPSME BBP: 129 seeds

Multi skeleton, which replaces and expands the structure of the standard skeleton.
He is the ideological heir of Coronerras Maximum Compatibility Skeletons. The mod does not affect the first person view of the skeleton.

XP32 Maximum Skeleton Special Extended 4.11
REQUIREMENTS: Skyrim Special Edition,

XP32 Maximum Skeleton - XPMS 1.95
Original on Nexus.
REQUIREMENTS: Skyrim,

PECULIARITIES:

Animated Hair Project support
SOS support - Schlongs of Skyrim"
Support " "
Mod support " "
CHSBHC/UNPB-BBP breast animation support (tested)
TBBP breast animation support (tested)
Dual Shealth Redux support
Corrected the position of the bow and quiver (for female characters)
The male version has been modified to prevent problems with the crossbow
Optional skeleton for the position of the quiver and bow from the mod "" from Chesko
Note: Chesko has released a mod for changing the position of the quiver, which also contains a new animation for drawing arrows from it, it is located on the Nexus as a separate file.
ECE (Enchance Character Edit) support (only for female characters at the moment)
Joy of Perspective mod support



XPMS Extended 3.94
Completely redesigned version of XPMS with HDT physics support.

REQUIREMENTS:(the following mods must be installed BEFORE this mod and none of them should overwrite XPMSE3 data)
For users:
or newer
or newer
or newer
or newer

For Enhance Character Edit users
or users ORIGINAL CHARACTER CREATION MENU:
or newer
or newer
or newer
NetImmerse Override Standalone 3.4.4 or later

SKELETON:
Support for bodies and physics:
- Breast and Butt Physics
- Tender Breast and Butt Physics
-
- HDT Skinned Mesh Physics

COMPATIBLE MODS:

with the support:
- CITRUS
-
- Dual Sheath Redux
- HDT Dragon Tails
- HDT Equipment ("Well Fitted" option only)
- Nipple Magic (recommended for use with style options and animations)
-
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
-The Joy of Perspective
- UN7B

without support:
- Aesthetic Bolt Quiver (recommended for use with styling options, the main mod can still be used)
- Enchance Character Edit (technical support abandoned, incompatible with other mods)

not supported at all:
- HDT Equipment (option "Everyone"), including any options that contain HDT Physics extension xml files, namely:

  • HDT equipment v0.2 everyone breast fix
  • HDT Equipment V0.2 for Everone with Belly and Collision

INSTALLATION:
Use Nexus Mod Manager or Mod Organizer to install.






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