Mods for GTA 5 open 4. How to install mods for Rockstar games? Detailed instructions for using OpenIV


34641 13387 2019-10-30 at 18:19

Today we are pleased to announce the release of OpenIV 3.2.

Grand Theft Auto V

With this release, our main goal for Grand Theft Auto V was to add support for more PSO files.
  • Added support for gtxd.ymt
  • Added support for credits.ymt
  • Added support for carmodcols.ymt
  • Added support for peds.ymt
  • Added support for playerspecialabilities.ymt
  • Added support for mapdatacullboxes.ymt
  • Added support for popgroups.ymt
  • Added support for ymt configuration files:
    • combattasks.ymt, crimetasks.ymt, defaulttasks.ymt, dispatchtuning.ymt, generalevents.ymt, generaltasks.ymt, iksolvers.ymt, minimap.ymt, motiontasks.ymt, movementevents.ymt, movementtasks.ymt, pedtargetevaluator.ymt, physicstasks. ymt, playerinfo.ymt, playertargeting.ymt, randomevents.ymt, reactionevents.ymt, relationshiptuning.ymt, responsetasks.ymt, scenariotasks.ymt, servicetasks.ymt, shockingevents.ymt, situationalclipsets.ymt, soundevents.ymt, tacticalanalysis.ymt, vehicleaitasks.ymt, vehicletasks.ymt, wantedtuning.ymt, weaponevents.ymt, weapontasks.ymt, wildlifemanager.ymt
    • Those files are usually located in x64\data\tune folder.
  • Added support for ymt subtitle files. These files are located in the moviesubs.rpf archives.
  • Changed the way OpenIV reads numeric values ​​from META/XML files. This should improve compatibility with XML files created by other users.

Max Payne 3

  • Added support for .cut files. You can open and edit them as XML.
  • OpenIV will now open .cutsub (XML) files in its built-in text editor.

Grand Theft Auto IV

  • Fixed a bug due to which GTA IV SCO files were not opened completely.
  • Fixed a bug due to which the global search for audio tracks in GTA IV did not work as intended.

Package Installer – OIV Format 2.2

Together with OpenIV 3.2 we are introducing a new version of OIV packages – 2.2. Main changes in the new version of the format:
  • Extended commands for working with XML files.
  • Using XML commands you can modify GTA V PSO files.
You can find the updated format specification in this GitHub repository.

Global search

In this version we have implemented several improvements to global search. First, we've significantly speeded up the process of retrieving files from the search window. And for Grand Theft Auto V and Max Payne 3, the ability to search for audio tracks has been added:

General changes, improvements and fixes

  • In the OpenIV main window, the ability to sort and group items is now split into two options. Now it works the same as in Windows Explorer.
  • Fixed a bug due to which it was impossible to undo changes in a text editor after an unsuccessful attempt to save a file.
  • Fixed a bug that caused OpenIV to remove the read-only attribute from all files.
  • Fixed a critical bug that sometimes caused OpenIV to crash when adding a new file to an archive that contained empty files.
  • Fixed an issue where OpenIV would crash when importing models with empty LODs from openFormats.
  • OpenIV now uses the HTTPS protocol to download updates.
  • In the audio player, audio tracks that were not loaded correctly are now marked in red.
You can find a list of changes for this version on our bug tracker.

Interface localization

Instructions for localizing the OpenIV interface into other languages ​​are available. You can find these instructions on GitHub. As for existing localizations, here is a complete list of differences between 3.1 and 3.2.

Special thanks to

We want to say thank you to all the people who support the development of OpenIV on Patreon and other platforms.

The release of this version was supported by:

  • Bashar Chriebati
Thank you.

To find out more, visit our Patreon page patreon.com/OpenIV

Download

If you already have OpenIV, it will ask for an update the next time you start it. If you still don't have OpenIV, you can download it from the link below right now.

Download Open for GTA 5 latest version
(downloads: 3186)
You can choose any GTA 5 openiv, the archive contains an updated installer.


OpenIV for GTA 5 is a multifunctional editor and archive file manager for the PC version of Grand Theft Auto V. With this program you can: open, view and edit game files, change and save your values ​​in them, as well as unpack archive files to view them in the usual way and a clear file, and then archive them back. Thanks to these functions, you can change the game at your discretion: edit models, values, characteristics and parameters of everything in the game, change texts, etc. That is, create full-fledged mods that depend only on your modding knowledge. This program is also required to run some.

What's new in OpenIV 3.1 version:

Support for GTA 5 on Playstation 4;
Transport animation player in GTA V;
Proper support for multi-channel audio;
openFormats support for YVR;
support for new shaders in openFormats for GTA 5 models;
and much more.

New in OpenIV 2.6.4

Export Audio
Ability to export game audio files to .wav format.

Audio Editing
Ability to edit audio files (.awc) such as weapons and vehicle sounds.

What's new in OpenIV 2.6.3 version:

ASI Manager
A new tool called "ASI Manager" with which you can easily install or remove ASI loader and our plugins for GTA 5.

OpenIV.ASI 1.1
The new version of OpenIV.ASI will allow you to securely save and will place mods in a special "mods" folder. Just put the archive (for example, x64a.rpf) that you want to modify in the "mods" folder and make the changes you need in this copy of the file. OpenIV.ASI will force the game to load archives from the “mods” folder, thereby the game will start with the parameters you have entered and modified. Also, if you want to go back to the original files and run the standard one, simply remove OpenIV.ASI and ASI Loader using ASI Manager.

Texture editor for GTA V
The powerful OpenIV texture editor now supports .ytd GTA 5 texture files. Now you can freely edit any texture file with a .ytd extension using all the editor's capabilities.

Fragment Models Viewer
The model fragment viewer now supports .yft files from Grand Theft Auto V. This utility will allow you to view GTAV vehicle models.

Critical bug fixed
Some critical errors that caused the program to crash and close have been fixed. Now OpenIV will freeze much less.

Open IV is a super useful tool that will allow you to easily edit hidden game archives, add and change files in them. In addition, Open IV is a very convenient and necessary tool for developing mods.

Peculiarities:
  • Manager of IMG and RPF archives;
  • WTD texture editor;
  • Viewing 3D Models (WDR, WDD, WFT files);
  • Viewing the physical boundaries of “collisions” (WBN, WBD files);
  • GTA IV/EfLC audio file player (/pc/audio/sfx);
  • Built-in SCO script decompiler. (You can view the formatted script code);
  • Import/Export of openFormats files for working with GTA IV/EfLC resources in 3D editors (for example, 3Ds Max);
  • Built-in viewing of most simple GTA files such as .DAT, .IDE, .WPL, .IPL and so on;
  • Convenient global search across all game archives.

Installing Open IV

Go to the official website of the project and click the “download now” button.

Launch the installer and follow the prompts.

Select your preferred language:

We read (yeah, of course) and agree to the license agreement:

Choose any path to install the manager. We will choose standard.

Congratulations! You have installed OpenIV on your computer.

First start

Launch the installed OpenIV and select the desired game. In this article we will look at installing mods and changing game files using GTA V as an example.

Specify the folder with the installed game.

When the “Continue” button becomes active, click on it.

Congratulations again! The first launch of OpenIV was successful.

Installing ASI Loader and Open ASI for editing game archives

In the upper right corner we find “ASI Manager”.

Editing game files and modifications

This mod manager supports all game file formats and the means for opening and editing them are already built into OpenIV itself. And in version 3.1 they even added XML syntax checking. Which is very useful and convenient.

OpenIV allows you not only to install mods, but also to edit them, and what’s more, even create your own!

For example, let’s open the “.dat” file and try to change it. Do not forget to make all changes from the “mods” folder. So that it would be easy to roll back later.

Oh yes. Turn on editing mode) But besides this, if you just open the file, nothing can be changed in it. By default, all files are opened in view mode. Despite the editing mode being turned on.

Therefore you need to do this:

The editing tool also supports search and various filters.

Installation of any modifications

Select any modification you like and begin installation. In this case, we will show the installation process using the example of a modification - “GTA5 For Super Low PCs”.

Don’t worry, this will also apply to simpler modifications, such as new cars, weapons, clothes, etc. They are all installed according to the same principle.

By the way, you can download and view other modifications on GTA V for weak PCs from our separate article:

The vast majority of modifications are installed according to a fairly simple principle:

This method allows you to quickly switch between the original game and the mod. Without deleting archives. Just remove ASI Loader, and Open ASI itself will turn off due to the removal of the first one. For example, if
If you decide to play online, this is a very convenient thing. Don't forget that mods in GTA V online can easily get you banned.

Conclusion

We hope that our article helped you. And you have figured out all the intricacies of installing and editing mods.

If you have any difficulties or have not found a solution to your problem, then ask on our forum in the topic dedicated to OpenIV. There you can discuss any details of this toolkit.

Open IV for PC version of GTA 5 is an editor that has many functions. Thanks to this editor, the player has ample opportunities to edit textures, models, texts and, in general, all game files - it all depends on your level of knowledge about modding. Additionally, Open IV is required to run some add-ons.

Starting with version 2.6, the developers have significantly increased the scope of applications with which you can interact:

Version 2.6

  • There is now access to editing files.

Version 2.6.3

  • Fixed critical errors and program freezes.
  • Fragments Models Viewer is an application through which you can look at vehicle models in gta 5 that have the *.yft extension.
  • Texture Editor is a very powerful texture editor that makes it possible to edit *.yfd texture files.
  • Open IV.ASI 1.1 – Now the original game files will be safe, because all add-ons are now stored in a separate folder – “Mods”. Just move the add-on file to the mods folder and start the game, then the editor will do everything itself and GTA 5 will start with all the modifications made. If you suddenly want to launch the game without add-ons, just remove Open IV.ASI and ASI Loader using ASI Manager.
  • ASI Manager is a manager that will help you remove or install ASI Loader and related plugins.

Version 2.6.4

  • Audio Editing – editing of files with the *.awc extension, which are audio recordings of the sounds of weapons and vehicles, is now available.
  • Export audio – adds the ability to remove audio recordings in *.wav format from the game.

How to use OPEN IV for GTA 5

  • Download and install the Open 4 program for GTA 5.
  • After the initial launch, configure the program to work with your copy of the game.
  • Go to Tools, then to ASI Manager or use the ASI Manager button on the toolbar.
  • Install ASI Loader and OPENIV.ASI.
  • Go to the root directory of the game and create a new folder there called “mods” (name without quotes, letters in lowercase).
  • Next, transfer the modification archives with the RPF extension to the mods folder. For example, if you need to change the update/update.rpf archive, the path will look like this: Grand Theft Auto V/mods/update/update.rpf
  • If you need to return to files with original characteristics, then simply remove OpenIV.ASI via ASI Manager. Thus, there is no need to constantly edit game resources by deleting the mods folder.







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