The best companions in Skyrim. Companions in Skyrim


Arrived on Switch and VR. If you started playing, you probably already have companion, at least Lydia. You'll meet a variety of possible companions on your travels, so you have a choice of who will carry all your countless gear. We'll tell you how to get the most out of them.

Companions in Skyrim can be used in more interesting ways than just storage. Below tips and tricks are suitable for both beginners and veterans who can learn something new.

How to level up your companion

If your companion's level does not match your own, you can use Wabbajack to raise him to the level required. This staff can be obtained by completing the quest of the God of Madness Sheogorath in Solitude - “Mad Mind”. First, save, in case things don't go according to plan. This is a recommendation for all occasions, since this way it is very easy to roll back any changes.

Take your companion to a secluded area because that's where you'll start beating them up. This is best done in private, especially as far away from the guards as possible. Take everything from their inventory, release them, and then use the wabbajack until they change shape. As the effects wear off, their levels should increase.

Companion Behavior

All companions have traits that determine aspects of their behavior - aggression, helping, confidence and morality. The first three are related to combat, while morale determines how likely your companion is to commit a crime or other specific action. So before you do something illegal and nasty, think about whether your partner will agree.

Teams

There are some pretty useful commands you can give your companion. For example, activate shrines to benefit from blessings. But keep in mind that the effects of Talos, Mara, Dibella and Zenithar do not work on them.

The companion can help you fill soul stones, including the Black Star and Azura's Star, if you equip the soul trap. In addition, they also know how to extract wood. Most companions are happy to slave, and you won't even need to give them a tool - they will create it themselves. Don't ask how.

If you're faced with a locked chest that you can't open, turn to your companion. If he has no moral principles, he will pick the right lock. When your inventory is full and you don't want to be distracted from the trading menu, throw away the item and ask your partner to pick it up.

How to hire multiple companions at the same time

Everyone knows that in Skyrim you can only have one companion, officially. But there are workarounds, thanks to which you can organize a whole gang, sweeping away everything in its path.

As a general rule, characters who join you on quests are not considered companions. So until you complete the task, they will continue to run with you. This works for the vast majority of characters, although some may have problems due to fast travel or leaving the area.

Three additional followers can be obtained from the Dark Brotherhood if you do not kill Cicero. Bring your main companion to the Sanctuary and place him as close as possible to one of the two Brotherhood envoys and Cicero. Let your partner go and hire him again immediately. Once you click the dialogue option asking to come with you, quickly talk to a member of the Brotherhood and ask them to join you too.

You need to hire a second partner while your main partner gives his answer. Do the same with two more. Plus, you can buy a dog to join your army. And give each follower a command to summon creatures to help during battle.

In the end, you may end up with: one main companion, two or more from quests, three followers from the Dark Brotherhood, five summoned creatures, two dead slaves and a dog. It's not quite an army, but it's a good start.

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Travel
navigating Skyrim alone is not as easy as it might seem at first glance.
There is a possibility of running into such troubles, help you get out of them
Only a faithful comrade can. And it doesn’t matter what exactly he is faithful to, to you, to his word
or a handful of gold pieces paid to him for his service.

And Dovahkiin, unlike his predecessors, was much luckier
more. Skyrim is absolutely teeming with people who want to help the hero in his travels.

Below is a list of possible allies, as well as their location and the conditions under which they will agree to serve you.

Sven or Faendal

Both characters are in Riverwood. Getting one of them to join you is quite easy. The fact is that
Sven suffers from unrequited love for a certain Camilla, but she loves someone else,
which, undoubtedly, does not make Sven very happy. In turn, Faendal is exactly the type with whom she is in love
the aforementioned Camilla. They have a kind of love triangle. Sven will ask you to give a letter to the lady of your heart, which is supposedly written by Faendal. Now you have a choice - give the letter, framing the elf, or tell about Sven's atrocities. The one whose favor you earn will become your partner.

Burgu

Find
this “sweet” lady can be found in Mog Kazgur. Talk to her and get the quest. After
its completed, the orc will join you. Specializes in Burgu first
turns on heavy armor and one-handed weapons, and is also quite good with a bow.

Illya

She
quite a powerful magician and will be able to join you after completing the quest “Tower
Dark Light." She will stand at the entrance to the dungeon. Talk to her and agree to help. Once we complete the quest, you can persuade her to join you.

Goldir

This
a warrior wielding two-handed weapons and heavy armor will meet you in the tomb
Hillgrunda. The only way to get him to join is to help kill the sorcerer Vals Veran.

Unbending
Utgerd

You can find her in Whiterun. Talk to her and bet a hundred
gold. All you have to do is pay and it’s yours. Not in that sense. In a different.

Lydia

Lydia
will join you on its own immediately after you finish the Dragon in the Sky quest. Earl will assign her as your protector and bodyguard.

Cicero

During the quest "Cure for Rabies", which will give you the Dark
Brotherhood, you will meet Cicero. It is only necessary to save his life.

Janessa

Mercenary,
relaxing in the Drunken Hunter bar in Whiterun can easily be attracted to your
side - five hundred gold coins will do it for you.

Dog

You will find a dog in the forest, not far from the city of Riverwood. Kill the wolves that attacked the animal and the dog will wander with you in gratitude for the rescue.
Although, you can watch him get devoured, because choice is the most important component
any role-playing game.

Stenvar

Next
mercenary and another 500 gold coins to get as a companion. You will find Stenvar in Windhelm, in the part called Candleheart Hall.

Prison
Atar

Atar
is in prison in the city of Hafingar. Talk to him and take on a quest to kill one of the local crime bosses. Having eliminated the target, return to Ataru - now he is your debtor and will follow you. Heavy armor and two-handed weapons are his strengths.

Mercurio

And again a mercenary, but this time a magician. For five hundred coins he will become your faithful
partner. You can find him in the Riften tavern.

Vorstag

Vorstag
- another hired warrior, excellent with a bow and sword. Buy it
services you can in Markarth. As usual, this will cost you 500 coins.

Kosnach

This
the fighter will meet you in Markarth and first of all challenge you to a duel. Everything else
Just.

Don't forget about the College of Winterhold. Having joined the ranks of novices, you have
You will have access to some of his students' quests. By completing their quests, you can enlist the help of Onmund, J'Zargo and Brelyna Marion.

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The Elder Scrolls V: Skyrim

More details of the upcoming RPG The Elder Scrolls 5: Skyrim have appeared online from the Eurogamer Expo. Below is a detailed list of previously unknown parts:
You can catch fish in reservoirs with your hands, but the catching process is not animated in any way. The fish simply disappears and appears in the hero’s inventory. Each spell has five power levels, which depend on the skill level of a particular school of magic. The number of perks associated with each skill varies. When creating a character, the player does not choose a single perk; all of them will become available with further development. To level up, you no longer need to rest in bed. Now you can only get enough sleep to receive a bonus. If this is your bed, then the character will receive another temporary improvement. In battle, when one of the parameters (health, mana or stamina) approaches zero, a corresponding notification appears on the screen asking you to drink a potion. According to players who have tried Skyrim, this is very annoying and distracts from the gameplay. The ability to disable this notification has not been confirmed. A moment was described when a character, being in stealth mode, crept up to a Nord with a dog. The NPC did not notice anything, but the animal sensed the presence of an intruder and began to bark loudly. Nord looked around and, seeing no one, scolded the dog for making noise in vain. Initially, for archery while sneaking, the player receives a damage bonus that doubles it. If you gain a level during a battle, you can pause the game, enter the skill distribution menu and increase them, and then continue the battle. When entering one of the caves, the player came across a recidivist Redguard guarding the entrance. However, the NPC did not attack, but only drew his weapon and warned that it was better not to come closer.

Introduction

There are a large number of satellites in the game. Each of them is unique and has its own characteristics and history. Also, at the end of the guide I will leave a link to interesting mod. You can see the list of satellites in the Scroll Menu (right). Information about companions was taken from the mod for checking the hero’s statistics, as well as from the website
You can only take with you one companion.
Total exists 3 types of satellites:
Khuskarly - free bodyguards who undertake to go through thick and thin with you and turn a blind eye to crimes. Housecarls will be available after you have proven yourself in a particular city.
Salaried- satellites, which are usually cost 500 gold.
"Mutual assistance companions"- the name speaks for itself. By helping him, he will help you, allowing himself to be taken as a companion.
ATTENTION!
After Initiates of the Dark Brotherhood, there will be no pictures for satellites. This is due to the fact that Steam places a limit on the total size of images (8 MB).

Adelaisa Vendicci

Adelaisa Vendicci(Imperial) - woman working in an office Eastern Imperial company located in Windhelm. She participates in the quest "The Sun Rises in the East", after which she can be taken as a companion.
CHARACTERISTICS OF ADELISE VENDICCI
Level: 6 - 25
Health points: 90 - 230
Mana points: 65 - 125
Stamina: 65 - 125

Anneke(Nord) is a warrior-ranger who works with her husband in the Golden Rock mine. Is in Cerny Brod, Werner and Anneke's house/Zolotaya Skala mine. She has a high stealth skill, she is also good with one-handed weapons and the ability to wear light armor.
CHARACTERISTICS OF ANNEKE
Level: 6 - 30
Health points: 100 - 340
Mana points: 50
Stamina: 75 - 195

Aranya Ienit

Aranya Ienit -Dunmer, priestess of Azura. She is the last of the remaining priests of this Goddess in Skyrim. She is a very powerful mage, capable of summoning atronachs. She mainly uses frost and lightning magic, as well as spells from the school of change. She will not wear any other clothing other than the blue mage robe that can be seen wearing her when you first meet her. Is in Shrine of Azura.
CHARACTERISTICS OF ARANIA IENITIS
Level: 6 - 30
Health points: 92 - 292
Mana points: 134 - 293
Stamina: 50

Argis Bastion

Argis Bastion(Nord) - a possible candidate for joining the Blades. Is your housecarl in Markarte, after you become Thane of the Reach. He will take up residence at your local home, Vlindrel Hall. Possible husband candidate.
CHARACTERISTICS OF ARGIS BASTION
Level: 10 - 50
Health points: 205 - 673
Mana points: 50
Stamina: 80 - 212

Atar -redguard, living in Solitude, where he works as an executioner and chief jailer. Atar is most effective with two-handed weapons and heavy armor. He is also quite good at archery. He will refuse to carry out orders related to breaking the law, but will not object to Dovahkiin committing illegal actions.
CHARACTERISTICS OF ATARA
Level: 6 - 30
Health: 110 - 380
Mana: 50
Stamina: 67 - 147

Atis(Dunmer) - the only elf among the Saratniks, is a teacher of the One-Handed Weapon skill (expert). Is in Whiterun, Jorrvaskre. After the Companions storyline ends, Atis becomes available as a companion. Poor skill with a bow and wearing heavy armor.
CHARACTERISTICS OF ATIS
Level: 5 - 25
Health: 96 - 330
Mana: 50
Stamina: 64 - 130

Belrand -north from Solitude, who will offer Dovahkiin his services as a mercenary for just 500 gold. You can find him in the tavern "The Laughing Rat". With Mara's amulet, Belrand is available for marriage. A very optimistic and cheerful companion.
CHARACTERISTICS OF BERLIND
Level: 10 - 40
Health points: 175 - 425
Mana points: 130 - 230
Power reserve: 130 - 230

Benor -north who claims to be the best warrior in Morphale and offers to test this with a fist fight. Victory over Benor counts towards completing the quest “Help the People of Hjaalmarch” and allows you to take him on as a companion. Prefers two-handed weapons. Possible candidate for marriage.
CHARACTERISTICS OF BENOR
Level: 6 - 30
Health points: 50 + GG health
Mana points: 50
Power reserve: 50 + GG's power reserve

Borgak Steelheart

Borgak(orc) - warrior from the fortress Mor Kazgur. Prefers to use a sword and shield. Doesn't attempt to use the bow if the enemy is too far away. Well developed heavy armor skill (89). Can become the wife of the main character.
CHARACTERISTICS OF BORGAK
Level: 10 - 30
Health points: 110 - 388
Mana points: 67 - 147
Stamina: 100

Brelina Marion

Brelina(Dunmer) - student Colleges of Winterhold, pretty, proud and very cunning. Can use any weapon and equip any armor. The battle usually begins by summoning an atronach, which immediately gives a tangible advantage. If you chose the path of a thief, then Berlina will summon a companion magician who knows how to sneak. Crimes are indifferent to her. May become GG's wife.
CHARACTERISTICS OF BRELINA
Level: 6 - 30
Health points: 91 - 292
Mana points: 75 - 235
Stamina: 58 - 98

Vilkas(Nord) - werewolf, as well as two-handed weapon teacher(Master). After completing the Companions quest line You can marry Vilkas and take him as a companion. Is in Whiterun, Jorrvaskre. Excellent in two-handed, one-handed weapon skills, shooting skills and wearing heavy armor. If you equip him with powerful equipment from heavy armor and two-handed weapons, Vilkas can become one of Dovahkiin's strongest companions.
CHARACTERISTICS OF VILKAS
Level: 8 - 50
Health points: 621
Mana points: 50
Stamina: 214

Vorstag(Nord) is a mercenary who can be found in Silver Blood Tavern, Markarth. The Dragonborn can hire him for 500 gold. Will carry out any order, including those related to a crime. In the event of his death, a messenger will appear to Dovahkiin and give a decree on the inheritance, where it is written that the hero will receive 300 gold.
CHARACTERISTICS OF VORSTAG
Level: 10 - 40
Health points: 205 - 555
Mana points: 50
Power reserve: 80 - 180

Golldir -north, whom the GG will meet as soon as he enters the outer room Hilgrund's tombs. After clearing the crypt of undead, if he remains alive, he can join the hero as a companion. He will not follow orders to attack peaceful characters, but he will not become hostile if the Dovahkiin commits a crime. Armed with a shield and a one-handed axe, he wears iron armor.
CHARACTERISTICS OF GOLLDIR
Level: 6 - 30
Health points: 159 - 438
Mana points: 50
Stamina: 97 - 177

Gorbash Iron Hand

Gorbash(orc) - a typical support shooter. He is good with a bow and the skill of wearing light armor, but by default he is dressed in steel armor. Is in Dushnik-Yale. Can become a spouse and a candidate for the Blades.
CHARACTERISTICS OF GORBASHA
Level: 10 - 30
Health points: 140 - 340
Mana points: 50
Stamina: 145 - 245

Dercitus

Dercitus -Argonian, miner from Black Brod. Some residents of the settlement may say that he has gone missing. Later it turns out that he swam too far while fishing and was captured by the Falmer, who kept him captive in Black passage. If you save him, he will be very grateful and offer his services as a companion, and will also become available for marriage. He is proficient in one-handed and small arms, parrying blows, as well as the art of wearing light armor.
CHARACTERISTICS OF DERKITUS
Level: 6 - 30
Health points: 100 - 340
Mana points: 50
Stamina: 75 - 195

Jenassa

Jenassa(Dunmer) - dark elf and possible companion of Dovahkiin. She can be found in Whiterun in the Drunken Hunter tavern, and for 500 gold she will become GG's companion. Although Jenassa tries to keep her distance in battle, using a bow and staves, her main strength is in close combat. Has the unique ability to use two one-handed weapons of different types. May become a wife.
CHARACTERISTICS OF JENASSA
Level: 10 - 40
Health points: 190 - 490
Mana points: 50
Stamina: 90 - 245

J"zargo

J"zargo(Khajiit) - battle mage from Colleges of Winterhold, is one of the most powerful teammates in the game, as his maximum level, health, mana and stamina are unlimited. He will try to stay away from enemies, leaving close combat to the main character.
CHARACTERISTICS OF J "ZARGO"
Level: 6 - ∞
Health points: 92 - ∞
Mana points: 75 - ∞
Stamina: 59 - ∞

Zorky-combat dog, which the main character can buy from Benning in Markarth stables behind 500 gold. Can become a pet with Hearthfire expansion.
CHARACTERISTICS OF ZORKOGO
Level: 6 - 50
Health points: 60 - 500
Stamina: 45 - 270

Illya(Imperial) - a strong cryomancer. By default, he wears a robe with a sewn hood. You can find it in Tower of Light and Darkness. It is very effective in surprise attacks and in close combat. During ranged combat, he often hits his allies with magic, which causes fights to begin.
CHARACTERISTICS OF ILLIA
Level: 10 - 40
Health points: 175 - 425
Mana points: 110 - 310
Stamina: 50

Ingyard -Nordic, one of the members of the group opposing the threat from vampires in Skyrim - the Dawnguard. She wears a suit of light Dawnguard armor without a helmet (though she is most adept at wearing heavy armor), and is armed with a Dawnguard warhammer and a crossbow. Is in Forte Dawnguard. Ingyard is one of the most powerful partners in the game, because her maximum level, like other characteristics, is not limited.
CHARACTERISTICS OF INGYARDA
Level: 10 - ∞
Health points: 155 - ∞
Mana points: 50 - ∞
Stamina: 80 - ∞

And she-young woman- north, Dovahkiin's housecarl in Riften. After the hero becomes Thane of Rift Hold, she will live in his local home, Honeydew. Like all housecarls, she never sleeps. You can marry her. She is a "tank" heavy armor oriented weapon with a one-handed weapon and shield.
CHARACTERISTICS OF THE ION
Level: 10 - 50
Health points: 205 - 673
Mana points: 50
Stamina: 80 - 212

Yordis Sword Maiden

Jordis(Nord)-housecarl Dovahkiin in Solitude. After the main character becomes Thane of the Haafingar domain, she will settle in the High Spire estate if it is acquired by Dovahkiin. You can marry her. As well as And she, she is a "tank".
CHARACTERISTICS OF YORDIZA
Level: 10 - 50
Health points: 205 - 673
Mana points: 50
Stamina: 80 - 212

Karjo -Khajiit, a guard in Akari's caravan. He is addicted to gambling and easy money, which is why he once went to prison. He will tell you that when he was still a kitten, his mother gave him a Moon Amulet, and that during an attack on the caravan, one of the bandits cut it off Karjo’s neck. He can't leave Skyrim without it. Karjo will reward you with hard cash and offer his company if you return this thing to him. Is in Khajiit caravan.
CHARACTERISTICS OF CARJO
Level: 6 - 30
Health points: 108 - 389
Mana points: 50
Stamina: 66 - 147

Calder -north, who undertakes to go through fire and water with the GG, if the latter so desires. After the Dragonborn becomes Thane of the Domain of Eastmarch, the Jarl will send Calder to serve Dovahkiin as Housecarl. Calder will live in the main character's house in Windhelm - Hjerim.
CALDER CHARACTERISTICS
Level: 10 - 50
Health points: 205 - 673
Mana points: 50
Stamina: 80 - 212

Kosnakh(North) - a drunkard who can be found in The Silver Blood Tavern in Markarth.. He will challenge the GG, offering a fight with a bet of 100 gold. The winner receives 200 septims. After defeating Kosnach in a fight, you can take him as your companion, marry him, and you can also recruit him to the Blades.
CHARACTERISTICS OF COSNAH
Level: 6 - 30
Health points: 108 - 388
Mana points: 50
Stamina: 67 - 147

Lydia -Nordic, lives in the city Whiterun in the reception hall of Jarl Balgruuf the Elder or in the House of Warm Winds, if the main character purchased it. Lydia may be one of the protagonist's first companions, and will most likely be his first housecarl.
CHARACTERISTICS OF LYDIA
Level: 10 - 50
Health points: 205 - 673
Mana points: 50
Stamina: 80 - 212

Forehead-one of orcs-defenders Largashbur fortress. He performs the duties of a goatherd, so during the day he can be found in the cattle pen behind the longhouse of the fortress. He is proficient with one-handed weapons and ranged weapons.
FOREHEAD CHARACTERISTICS
Level: 10 - 30
Health points: 140 - 340
Mana points: 50
Stamina: 145 - 245

Marcurio

Marcurio -imperial, a former student of the College of Winterhold and one of the possible companions, who is very good at magic. Can be hired for 500 gold. Has comments for most locations. Initially wears the robe of an adept of the school of destruction. You can find him in the city Riften, in the Bee and Sting tavern. With him possible marriage, but for this you need to hire him.
CHARACTERISTICS OF MARCURIO
Level: 10 - 40
Health points: 175 - 425
Mana points: 240 - 410
Stamina: 50

Mjoll Lioness

Mjoll Lioness(Nord) - traveler, warrior and adventurer, is in Riften, in Eirin's house/Tavern "Bee and Sting". Mjol is a master with two-handed swords and heavy armor, and is also an excellent archer. If you give her good arrows (for example, Daedric or dragon bone), Mjoll will regularly replenish her ammunition by collecting arrows from defeated enemies.
CHARACTERISTICS OF MJOL LIONESS
Level: 10 - 40
Health points: 253 - 580
Mana points: 50
Stamina: 87 - 180

Nyada Stone Hand

Nyada(Nord) - one of the ordinary Companions. Like all Companions, he lives in Jorrvaskre. Blocking skill teacher(Expert). When you first visit Jorrvaskr, you can watch a fight between Nyada and Atys, in which she wins. Poor skill in shooting, wearing armor and stealth. Available for marriage.
CHARACTERISTICS OF NYADA
Level: 5 - 25
Health points: 86 - 226
Mana points: 66 - 146
Stamina: 58 - 98

Ogol(orc) - defender Largashbur fortress. He is good with a shield and a sword, knows how to use magic, but is poor with staves. After finishing the quest
"Cursed Tribe" becomes available as a companion.
CHARACTERISTICS OF THE GOAL
Level: 10 - 30
Health points: 155 - 388
Mana points: 79 - 145
Stamina: 100

Onmund(Nord) - support battle mage from Colleges of Winterhold. Initially, a student entering training together with the main character. Wears the attire of a College student. If you don't give him weapons, he uses spells. If necessary, he can heal himself using magic. Available for marriage, is NOT immortal(or I had a bug). He is good at the magic of illusion and destruction.
CHARACTERISTICS OF ONMUND
Level: 6 - 30
Health points: 91 - 292
Mana points: 175 - 325
Stamina: 58 - 98

Dark Brotherhood Initiate

Initiates of the Dark Brotherhood(Nords) are killers who are difficult to notice. Their level of stealth, skill in wearing light armor, one-handed weapons and archery are pumped to the maximum (100). Their location: Dawnstar Shelter. For me personally, this is the best companion because... I mostly play stealth, and it's not very pleasant when strong opponents constantly find your companion, and you watch him die.
CHARACTERISTICS OF THE DARK BROTHERHOOD INSTITUTE
Level: 10 - 100
Health points: 175 - 925
Mana points: 65 - 245
Stamina: 95 - 545

Riya(Imperial) - one of the rookie Companions, available for marriage. Is in Whiterun, Jorrvaskre. The first meeting with Riya will take place when approaching Whiterun, where she, in the company of other Companions, will fight a giant not far from the Pelagio farm. After defeating the giant, in the dialogue with her you can hear an “invitation” to her companions. Proficient with one-handed weapons, shields and heavy armor skills. Has no abilities or spells.
CHARACTERISTICS OF RI
Level: 5 - 25
Health points: 96 - 330
Mana points: 50
Stamina: 64 - 130

Roggy Beard Knot

Roggy -north-miner working in a mine "Hot Steam" at Keene Grove. He lives right there, in a tent camp. He wears ordinary clothes, gloves, ordinary boots and is armed with a steel dagger. His skills do not relate to combat, thereby making him a bad companion. Available for marriage.
CHARACTERISTICS OF ROGGY
Level: 6 - 20
Health points: 91 - 208
Mana points: 67 - 113
Stamina: 67 - 114

Sven -north, living in Riverwood. Most often it can be found in Sven and Hilde's house. Also every evening he visits tavern "Sleeping Giant". He is a musician. Uses a bow at long distances, then, at close range, switches to melee weapons.
CHARACTERISTICS OF SVEN
Level: 6 - 20
Health points: 91 - 208
Mana points: 67 - 113
Stamina: 67 - 114

Serana(Nord) - a female vampire who is found by the Dragonborn in an ancient sarcophagus in cave of the Night Void by order of Izran (the vampire hunter). Likewise, her can you cure vampirism?. She is an excellent sneaker, wears light armor, wields a one-handed weapon, and uses the spellcasting skill. Among the distinctive features: when Serana wears her standard vampire armor, she independently removes and puts on the hood depending on where she is (day/night/room/cave). It can be found in Fort Dawnguard or Castle Volkihar.
CHARACTERISTICS OF SERANA
Level: 12 - 50
Health points: 199 - 541
Mana points: 94 - 246
Stamina: 72 - 148

Stenvar -north-a mercenary passing the time in Windhelm tavern "Hearth and Candle". He can be hired for 500 septims. After the hero hires him, he becomes available for marriage. He has a very high opinion of himself. Wears a full set of steel armor without a helmet. As a weapon, he was initially equipped with an iron two-handed sword. Excellent skills in two-handed weapons and heavy armor (100).
CHARACTERISTICS OF STENVAR
Level: 10 - 40
Health points: 205 - 556
Mana points: 50
Stamina: 80 - 179

get married, in Whiterun. She has her own house, she spends only a few hours a day in it, late at night. In order for her to offer Dovahkiin her company while traveling around Skyrim, he will have to defeat her in a fist fight. Possible marriage(after the fight). Equipped with steel armor (except for the helmet), a hunting bow and a steel two-handed sword.
CHARACTERISTICS OF UTGERDA
Level: 6 - 30
Health points: 108 - 389
Mana points: 50
Stamina: 67 - 146

Farkas(Nord) - a werewolf and a member of the Circle of Companions. He has a twin brother Vilkas. Is in Whiterun, Jorvaske. Available for marriage, Also, teacher of wearing heavy armor. The fact that Farkas is a master of the Heavy Armor skill should logically mean that he knows how to use it himself and would be virtually immune to damage using this type of equipment. However, paradoxically, this is not at all the case. Farkas' priority skills (in descending order):
"Blacksmith craft",
"Eloquence",
"One-handed weapon"
"Pickpocketing."
Apparently, he is not an important fighter (information from the website
CHARACTERISTICS OF FARKAS
Level: 8 - 50
Health points: 170 - 590
Mana points: 50
Stamina: 135 - 345

Fendal -Bosmer-hunter, one of the first companions of GG. Lives in Riverwood. Marksmanship teacher, therefore he is a good shooter. If you give Fendal a master key, he can unlock any chest, even the Master level. Teaches shooting up to level 50, but if you take him to a team, the money paid for training can be taken back through the exchange of things (bug).
CHARACTERISTICS OF FENDAL
Level: 6 - 30
Health points: 125 - 291
Mana points: 50
Stamina: 110 - 245

Hadvar -north, a soldier of the Imperial Legion, the very first companion of the Dragonborn. A soldier from the garrison forces defending Helgen, he tries to help civilians fleeing a dragon attack. If you choose Hadvar as your companion, you will have to fight the Stormcloaks during your escape, and he will eventually invite the main character to join the Imperial Legion in Solitude. Is in Helgen/Riverwood.
CHARACTERISTICS OF HADVAR
Level: 5 - 50
Health points: 172 - 698
Mana points: 50
Stamina: 63 - 212

Cicero(Imperial) - former assassin of the Dark Brotherhood. He stands for the ancient customs of the Brotherhood, which is why he conflicts with Astrid. His fate greatly depends on the GG. During the Dark Brotherhood's missions, Cicero will attack Astrid and take refuge in the Dawnstar refuge, where Dovahkiin will be given a choice: kill him, siding with Astrid, or lie to Astrid, thereby covering for Cicero. Its locations: Lorea Farm/Dark Brotherhood Hideout/Dawnstar Hideout Hall of the Dead in Markarth/Cliff Cave. Eola is a strong magician who uses spells: Destruction, witchcraft. If Eola survives the Taste of Death quest, she will tell you about the history of the cult. She will settle in Namira's sanctuary, where she can always be found and taken as a companion. Poorly shoots a bow and handles other weapons. Also, after completing the quest, Eola will become available for marriage.
CHARACTERISTICS OF EOLA
Level: 6 - 30
Health points: 125 - 291
Mana points: 80 - 146
Stamina: 80 - 146

Erandur -Dunmer-priest of Mary. Can be found at the following locations: Dawnstar, Windpeak Inn/Nightcallers Temple. Excellent at magic. Armed with a leveled unenchanted mace (from steel to ebony at levels 36+).
CHARACTERISTICS OF ERANDUR
Level: 6 - 50
Health points: 142 - 508
Mana points: 50
Strength: 83 - 377 I would be grateful to anyone who corrects me in the comments about incorrect information and other things! There was too much information and it was not difficult to make a mistake.
I also have my own, on which I play various games (including horror games). Offers of games to complete are also welcome, so don’t miss your chance;D
A lot of effort and time was spent on the manual, if it’s not difficult for you, then you can evaluate management.

Companions are creatures that will follow your character if you take them with you. In the game you can only have one partner with a full set of abilities. Permanent companions usually become available after completing certain tasks.


For example, most players had a housecarl named Lydia as their first companion, who joined you after you completed the main storyline quest “Dragon in the Sky.” Some potential travel companions and mercenaries can also be found in cities. In addition to people, you can get yourself a dog, which will also follow you and help in battle.


You can have several permanent human companions and one dog.



Some game characters will follow your hero during certain quests, and if you do not complete them, then companions in Skyrim
can continue to be by your side everywhere in the future. This feature can be used to your advantage, since most of these NPCs have immortality, and since you can have several travel companions at the same time, you can take them with you when you are going to fight strong and tenacious enemies in various quests and dungeons.

Characteristics of satellites

Your partner's level will increase along with the hero's level, regardless of whether he is currently with you or not. Each companion has a certain set of skills according to his class, but, unfortunately, these skills cannot be upgraded, even if the partner uses them constantly. Thus, you will never be able to transform a magician companion into a warrior and force him to skillfully wield a sword or other weapon unusual for him (and vice versa).


If you really liked a certain partner, and you plan to leave him next to your hero for a long time, then use Wabbajack to update his characteristics: to do this, you need to save the game, release your partner and use the staff on him until he turns into chicken, rabbit, crab or bobby pin. Once a Skyrim companion returns to its normal form, its stats will return to what they were by default. If you don’t have Wabbajack, it doesn’t matter, you can update the counter as follows: start the console, click on the companion, disable it (disale), restart the console and turn the companion back on (enable).


Morality


Each companion has its own moral principles. There are 4 possible moral values ​​in the game:


0. The criminal companion is capable of carrying out any criminal decrees and does not pay attention to your illegal actions.


1. Violence towards opponents - the NPC can kill enemies, as well as commit property crimes, but the satellite will not attack ordinary innocent people.


2. Crime against property - such a fellow traveler will not consider it necessary to carry out “bad” orders, in his opinion. The only moral violations that an NPC can agree to are theft.


3. Law-abiding - the partner will refuse to commit any crimes. However, he will also not inform on your hero, except in situations where illegal actions were committed against him (for example, if you steal an item from a friend).


Let us finally give you one useful piece of advice: if you need to know how to find a lost companion in Skyrim, then we advise you to simply use fast travel to another location. If your partner does not appear next to you, then you can use the moveto id command, which will take you to the specified NPC.

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Various characters and creatures can become your allies and companions during the game. These companions will fight at your side, some can also carry equipment and perform various tasks. Companions are divided into permanent ones, who follow you until your death, and temporary ones.

Constant companions usually become available after completing some quests. For most players, their first companion will be Lydia, whom they meet after completing the Dragon in the Sky story quest, but there are plenty of other companions in the world. In addition, you can meet mercenaries in cities and tame some dogs. You can take one constant companion and one dog with you at the same time.

Some characters will travel with you temporarily while completing the quest. If you abandon the quest and go somewhere else, they will follow you. Most of these characters are immortal, and you can lead up to several of these companions into battle at the same time. With their help, you can defeat difficult opponents when completing various quests.

You can interact with your companions through communication (outside of combat). You can exchange things with them or give commands depending on their abilities:

  • Attack another character or creature;
  • Wait at the selected location;
  • Use an object, such as a lever or chair;
  • Use the shrine to receive a blessing;
  • Open a locked door or container;
  • Pick up things;
  • Sleeping in a bed (useful for vampires);
  • Separate (and return to a certain place).

Most of these commands cannot be given to temporary companions.

By holding down the Activation button, you will enter command mode, with which you can command your companion to do something or go somewhere.

If you ask a companion to commit a criminal act, all the blame for the crime will fall on you and the reward on your head will increase. If you are in stealth mode, most criminal acts committed by your companion will go undetected.

If a companion waits too long for you, you will see a message saying that the companion has gotten tired of waiting and has gone back to his starting location.

You can trade items with some of your companions to equip them with better gear or simply allow them to carry extra items. Sometimes a companion may refuse to wear clothes given to him. To fix this, steal the things you want to replace from him. Some merchants may refuse to sell you items they are wearing; you can get the items you need by stealing, but this will require the appropriate perks that allow you to steal equipped weapons and armor.

Give your mortal companion your own enchanted weapon or shield and let him die, then take the loot from the corpse, this is the only way to remove the enchantment from things. This method only works with weapons and shields that you have personally enchanted. This method will not remove the enchantment, for example, from the Nightingale Blade.

Characteristics of satellites

The characteristics of the companions depend on the level of the player at which he or she first entered the location where the companion was located. Once generated, the characteristics of the satellite do not increase in the future. For example, Lydia is most often the first companion a player meets, and most players meet her at a low level, so Lydia remains with low stats throughout the rest of the game.

If you have become attached to a certain companion and do not want to part with him, you can improve his characteristics, to do this you must part with him, open the console, click on the satellite, write “disable” in the console, and then “enable” without quotes, and ask your companion to join again. The companion's inventory will not be affected, but his characteristics will correspond to the player's current level.

Death of the Companions

Temporary companions are similar to immortal characters in many ways, however, they can still die. If an enemy attack or trap completely deprives a companion of health, he will be in an incapacitated state for some time and will begin to restore health, like an immortal character, and the enemy will stop attacking him. But if during this state the companion again loses all health, he will die. So don't accidentally hit it with an arrow or an area of ​​effect spell. Also, a companion can die from a strong poison that damages health faster than the companion can restore it. A force attack from an enemy can also kill a companion.

Attack carefully while next to the weakened companion. You can accidentally kill him and it will count as a kill.

Many of the temporary companions are immortal; it is impossible to kill them, only to remove them from the battle.

To speed up the recovery of your companions, put healing potions and food in their inventory. Then, if the companion is wounded, he will instantly heal and return to battle. If the companion does not have healing items, you need to clear the location of enemies before the companion heals himself.

Trainer companions

Trainer companions store money received for training in their inventory. So you can look into their inventory and get your money back. Companions training skills:

  • Aela the Huntress (Shoot up to 75)
  • Fendal (Shoot up to 50)
  • Farkas (Heavy Armor)
  • Nyada Stone Hand (Block up to 75)
  • Vilkas (Two-handed weapon)
  • Atis (One-handed weapon up to 75).

Upon completing a quest for her, Anneke the Climber becomes a companion and grants you one level of the Light Armor skill.

Temporary satellites

Mercenaries

Mercenaries can usually be found in a tavern; for 500 gold they will agree to accompany you. They will accompany you until you cancel their services, after which they will return to their starting location, you will have to pay again to get them back, unless you recently broke up with them or they don't like you. Mercenaries can use weapons and armor that you give them.

Name Description Marriage Joining the Blades
Belrand Nord magic blade, you can find it in Solitude. He is proficient with one-handed weapons and light armor, and is trained in the magic of destruction and restoration. + +
Eric the Terrible Killer A Nord barbarian based in Rorikstead. After completing the task, he can be hired at the tavern. He's good with two-handed weapons, wears light armor, and is skilled at shooting and blocking. + +
Jenassa A Dunmer scout resting inside the Drunken Hunter in Whiterun. If you are an elf, then you only need to pay her once, in the future she will join for free. She is good at shooting and has some criminal talents. + +
Marcurio An imperial and mage located in the Riften tavern. He is well versed in the magic of destruction, restoration, change and witchcraft. He also has some inclinations in the skill of secrecy. + +
Stenvar Nord warrior from Windhelm. He is a typical knight, trained in two-handed weapons, heavy armor, and skilled in blocking and shooting. + +

Nord warrior from Markarth. He is proficient with one-handed weapons and a bow, can block blows, and can handle heavy armor well.

+ +

Khuskarly

Huscarls are the bodyguards of nobles. Upon completion of the jarl's task in each hold, the jarl will proclaim you Thane of his lands and give you a personal housecarl. All housecarls are good with one-handed weapons, bows, heavy armor and are excellent at blocking blows.

Companions from the Companions

They can be found in Jorvaskr, the Companions' headquarters in Whiterun. You need to join the Companions and complete their quests in order to take them on as your companions.

Name Description Marriage Joining the Blades
Aela the Huntress Nord Scout, skilled in shooting, stealth, one-handed weapons, light armor, and speech. In addition, she trains her shooting skill to an expert level. + +
Atis Dunmer warrior, skilled in blocking, one-handed weapons, and light armor. He also trains his one-handed weapon skill to expert level. + +
Farkas A Nord warrior skilled in one-handed weapons and heavy armor. Trains heavy armor skill to master level. + +
Nyada Stone Hand Nord warrior, skilled in blocking and handling one-handed weapons. Trains blocking skill to expert level. + +
Riya An Imperial warrior skilled in one-handed weapons, shooting, blocking, and heavy armor. + +
Torvar Nord warrior, skilled in one-handed weapons, heavy armor, blocking. + +
Vilkas A Nord knight skilled in two-handed weapons and heavy armor. Trains two-handed weapon skill to master level. + +

Companions from the College of Winterhold

Once you become a member of the College of Winterhold, you can take your students as companions, but to do this you must complete their personal quests. Talk to them and they will tell you what to do.

Companions from the Dark Brotherhood

Complete all Dark Brotherhood quests to take the Brothers as your companions.

Dungeon Companions

You will have to complete quests associated with each of the companions in order to take them on your team.

Name Description Marriage Joining the Blades
Erandur Dunmer priest from Dawnstar. Agree to rid the city of nightmares and help him cleanse the temple. If he survives, he will join you. He is trained in witchcraft and restoration magic. - +
Golldir Nord warrior located in Hilgrund's tomb. Help him defeat the sorcerer Vals Veran and you can take him to your team when leaving the dungeon. Golldir specializes in one-handed weapons and heavy armor. He is also trained in shooting and blocking. - +
Illya Imperial mage from the Tower of Light and Darkness. Explore the dungeon with her and if she survives, she will join you. Illya is skilled in the magic of destruction, restoration, conjuration and change. You can only take it with you once. If she leaves you for any reason, you will no longer be able to get her back without using the console. - +

Other satellites

To take them on your team, you need to complete their small quests.

Name Description Marriage Joining the Blades
Adelaisa Vendicci Imperial warrior, becomes available upon completion of the quest "The Sun Rises in the East" for the Eastern Imperial Company in Windhelm. - +
Atar Redguard warrior who can be found in the dungeon of the Gloomy Castle, on the street, in the tavern. Atar will ask you to kill the leader of the bandits and indicate the place where you should go. Go there, kill the bandits, return to Ataru and take him with you. Atar is proficient in two-handed weapons and heavy armor. - +
Anneke Climber Nord scout from Black Ford. Upon completion of her quest, she will join you. She was skilled in shooting, blocking, handling one-handed weapons and light armor. - +
Aranya Ienit A Dunmer sorceress stationed at the Temple of Azura. Upon completion of the Black Star quest, she will join you. Trained in the magic of destruction, restoration, change and witchcraft. - +
Benor Nord warrior from Mortal. Defeat him in a fist fight and he will join you. Good with two-handed weapons and heavy armor. + +
Borgak Steelheart Orc warrior from Mor Khazgur. Pay her or convince her to join you. She is a warrior and is proficient with heavy armor, bows, and one-handed weapons. + +
Kosnakh Breton warrior from Markarth. He is eager to challenge you to a duel, show your strength and recruit him to your side. Or you can get him drunk. He is a warrior trained in heavy armor, one-handed weapons, and blocking. + +
Dercitus An Argonian scout captured by the Falmer in the Black Pass. Help him escape and return to Black Ford. He will be waiting for you there and will gladly join you in your travels. He is trained to wear light armor and use one-handed weapons. + +
Eola Nord sorceress from the Markarth Hall of the Dead. After completing the Taste of Death quest and receiving Namira's ring, she will follow you. Knows how to handle one-handed weapons, light armor, and masters witchcraft. - +
Fendal Bosmer scout from Riverwood. Fendal is one of the participants in the love triangle, along with Sven and Camilla Valerius. Complete the quest for Fendal and he will become your companion. Fendal is an archer and can train the shooting skill. Fendal will refuse to commit a crime and will attack you if he catches you committing a crime. In addition, Fendal will attack the player for any sign of aggression on his part, even if it is directed at bandits or other evil characters. - +
Gorbash Iron Hand Orc scout from Dushnik-Yal. Talk to him, carry out his instructions and he will join you. Gorbash is good at shooting and handling light armor. + +
Karjo Khajiit warrior, you can find him in the Khajiit caravan traveling between cities. After completing his quest and returning the lunar amulet to him, he will happily join you. He is skilled with one-handed weapons, wears heavy armor, and is good at shooting, blocking, and stealth. - +
Mjoll Lioness Nord warrior from Riften. Talk to her, she will ask you to return her sword from the Dwemer ruins. Do this and she will join you. She wields a two-handed weapon, a bow, and is proficient in blocking and heavy armor. In addition, she is excellent with one-handed weapons, although her skill with two-handed weapons is still more developed. + +
Ogol Orc warrior from Lagrashbur. He will join upon completion of Malacath's quest "Cursed Tribe". - -
Roggy Beard Knot Nord warrior located in Kin Grove. After returning his ancestor's shield, he will join you. + +
Sven Nord-bard from Riverwood. Sven is an excellent blacksmith, alchemist, enchanter and archer. Sven and Fendal are participants in a love triangle. Complete the quest for Sven and he will become your companion. - +
Uthgerd the Unbroken Nord warrior, you can find her in the Prancing Mare tavern in Whiterun. She is skilled in blocking and shooting, and is proficient with one-handed weapons and heavy armor. To hire her, accept her challenge. If you can defeat her, she will join you. Uthgerd owns a house in Whiterun. If you take her, you can find the house key in her inventory. + +

Dogs

In addition to the regular characters, the player can bring a dog with him.

Quest companions

Some characters will follow you during the quest. You will not have access to the inventory of quest companions.

Name Related quest Note Immortality
Hadvar Liberation +
Ralof Liberation Will join if you choose his side during the initial events in Helgen. +
Esbern Cornered Rat, Alduin's Wall +
Delphine Alduin's Wall +
Barbas Daedra's best friend Barbas is the only temporary canine companion in the game, he constantly barks, complains and pushes if you don't complete his quest, however, he is invisible and will follow you anywhere. +
Avulstein Gray Mane Missing Having lost all his health in battle, he kneels down like normal companions. +
Thorald Graymane Missing If he dies, the quest will fail. Additionally, Avulstein, Geirlund and Windrald will stop following you. -
Geirlund Missing -
Vidrald Missing You will meet him when meeting Avulstein Graymane at the Northern Watchtower (if you agree to his help). -
Sinding Call of the Moon Follows you during the quest if you spare him. While in werewolf form, he rushes at hunters like a werewolf player, but his attacks are non-lethal. -
Tonnier Eternal peace +






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