Wireless me terminal. Wireless to network


Have you reached the pinnacle of technological power with the Industrial Craft 2, Build Craft and RedPower mods, but still have to use awkward storage and crafting systems with huge and complex pipelines? With the Applied Energistics mod, you will get rid of the boring routine of crafting, digging in chests, manually transferring processed ores and other things.

Applied Energistics is a mod for Minecraft that adds new basic tools, electrical tools, and an advanced storage system called the ME Network that allows you to compactly store a huge amount of items.

ME Network capabilities provide:

  • simple but reliable automation tools compatible with objects from other mods;
  • includes a system that allows you to create and use automatic crafting systems;
  • ways to connect storages from other mods and vanilla game;
  • allows you to display stored items and manage them through redstone;
  • alternative ways to set up redstone signals;
  • provides wireless access to your Network;
  • and much more.

Ores and simple tools

The mod adds quartz ore to the generation of the world, the extraction of which can drop quartz crystal and dust. Quartz ore can be found at a height of 64-18 blocks in the overworld for 1-4 blocks of ore in a vein. Quartz is used when crafting machines and wires from the mod. Also, crystals can be used to craft a set of tools.

All tools are similar to iron and provide a good alternative when you are low on iron. The key is used to rotate and tune the machines. You can use the key from BuildCraft if available.

The Quartz Whetstone is used in the early stages of the game, allowing you to get Quartz Powder from Crystals, as well as Iron and Gold Powder from Ores, and Wheat Flour. When used, it doubles the extracted ores, flour can be roasted in the furnace and bread can be made from two units of wheat, instead of three.

electrical tools

The mod adds two tools that allow you to work on blocks. The vibration catalyst smelts any block without mining it, if the result of the smelting is an item, then the block will drop. The Entropy Accelerator works exactly the opposite, freezing water and turning stone and lava into cobblestone and obsidian.

Crafting Parts

Quartz fiber is the basis for crafting ME Cable.

ME Processors are required to craft almost all vehicles in Applied Energistics. If you have the BuildCraft mod, instead of processors, redstone and diamond chips will be used, created using the assembly table from BuildCraft.

ME Memory Cells are used to craft ME Memory Cards, which will contain information about stored items.

ME Transformation Matrix is ​​used in crafting items that convert matter into energy and vice versa.

The wireless transmitter is used in crafting wireless terminals and access points.

ME Wireless Amplifier is used to increase the range of ME Wireless Access Points

Cables and busbars

ME Cables are a reliable transport system of the ME Network, they can connect to any devices and buses located nearby. Can be painted and connected only with unpainted cable. Colored cables connected to the device paint the display in their own color.

ME Dark cable works like a switch and is useful for disconnecting unnecessary sections of the network.

The ME Emitter emits a signal depending on the amount of the specified object in the ME Network.

The ME Import Bus takes items from the connected inventory and imports them into the ME Network. Items and their quantity can be configured in the device interface. Can import items one at a time or in stacks.

The ME Export Bus exports items from the ME Network to the connected inventory. To work, you need to specify which items should be exported.

The ME Storage Bus allows any container from a vanilla game or mods to be adapted to interact with the ME Network. It has an interface with which you can configure the allowed items for storage in the container.

ME Network Elements

The center of your network, the ME Controller is the power supply of the network and ensures the operation of all elements. It is recommended not to install two controllers on the same network. Requires 6 energy/tick to operate, can be powered by IndustrialCraft2 (2 energy per EU) or BuildCraft (5 energy per MJ). In its interface, it displays the energy consumption of each element of the ME Network and the total energy consumption in units of energy.

The ME Access Terminal gives you access to all items and crafting recipes on the web. You can change the sorting mode: alphabetically, by number of items, priority.

The ME Crafting Terminal gives you access to the ME Network and allows you to craft using items from the network.

ME Memory Cards store information about items that can be placed and removed from the card using the ME Chest, ME Drive and ME IO Port. There are four types of cards, 1Mb, 4Mb, 16Mb and 64Mb. The capacity of the cards is quite large, for example, 520192 pieces can be placed on a 64 MB card. any item of the same kind. A large number of types of items takes up more space on the map, so it is more profitable to set the types of stored items using the ME Preformer.

ME Preformer allows you to give names to memory cards and determine what items will be stored on it. It is not part of the ME Network and does not need access to it.

The ME Chest is the easiest way to use the ME Memory Cards, it will give you direct access to the contents of the card. When you place a card in a chest, it will change the color of the indicator. Red - there is no place for anything, green - there is a place for objects and their types, orange - there is no place for types, but there is a place for objects, if there is no energy, then the indicator is off.

The ME Drive is designed to hold memory cards and can hold ten cards of any size. Access to cards in the ME Drive can only be provided by the ME Access Terminal and the ME Crafting Terminal.

ME IO Port allows you to quickly move items from the ME Memory Card to the network and vice versa. It has an interface for setting the data movement mode.

The ME Storage Monitor shows the quantity of a certain item in the ME Network. RMB with any item on the monitor will set the type of the displayed item. Shift+RMB using the key will lock the monitor and prevent it from updating. Shift+RMB with an ME Transformation Matrix will set it to the monitor and allow you to remove the stack of the displayed item when you RMB.

ME Interface allows you to interact with pipes and machines from other mods. You can set up the export and import of certain items from the ME Network to the interface and vice versa for use by machines from other mods.

The ME Wireless Access Point allows you to use the ME Wireless Access Terminal to connect to your network. It has a default radius of 16 blocks, which can be extended with ME Wireless Amplifiers, which will increase the radius by another 16 blocks in total.

ME The wireless access terminal is similar to the fixed terminal. To use, you must put it in the ME Controller to define the network. Only one network can be recognized by the terminal, to work with another network, the wireless terminal must be reprogrammed in the controller.

crafting system

ME An empty template on which you can write any crafting recipe.

The ME Template Editor is used to write a recipe for an empty template, which can later be placed in the ME Molecular Synthesis Chamber or the ME Interface for autocrafting an item on request. You can overwrite templates. The template editor is not part of the ME Network and does not need to be connected to it.

ME Crafting Monitor allows you to view current crafting tasks, their status and gives you the option to disable running tasks.

The ME Molecular Synthesis Chamber serves as a crafting center and contains recipe templates. To work, you need to be connected to the ME Network.

Consists of four types of blocks:

  • Corners are built from the ME Walls of the chamber.
  • All walls of the chamber consist of the ME Heat Sink.
  • ME Template Storage is used to store templates. One storage unit holds one page with templates (how many?) and is located inside the chamber.
  • The ME Craft Processor speeds up the crafting process by adding one extra operation every three ticks.

As a result, you can get a camera of any size, from 3x3 blocks to infinity. But do not forget that the larger the camera, the more energy it will consume.

Installing Applied Energistics

  • Download and install the latest version of Forge, you can download .
  • Delete the META-INF folder from minecraft.jar
  • Move the archive with the Applied Energistics mod to the /mods folder
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ME network energy.

The ME network needs energy, which can be carried by various blocks.

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  • vibration chamber.
    She not requires channels.

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    It can use almost any fuel.
    Generated from 1 to 10 AE/t depending on the burning time of the item.

  • Energy receiver (It can be replaced by an ME controller).
    He not requires channels.

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    You can use an energy receiver to power the ME network.
    At the moment there are several conversions:

    IndustrialCraft 2 1 EU = 2 AE Thermal Expansion 3 2 RF = 1 AE RotaryCraft 11256 Watts / Joules = 1 AE Mekanism 5 J = 1 AE
  • Quartz fiber.
    It not requires channels.

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    It is designed to exchange energy between two ME networks.
    Usage example:

  • Mechanical network devices.

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    Network storage.

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    Network connections.

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    1. ME glass cable.

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      The simplest cable has only 8 channels.
      Can have 17 different colors (changeable and can be dyed with any of 16 colors)

    2. ME closed cable.

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      It has no advantages over conventional glass cable.

    3. ME smart cable.

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      Although similar in appearance to a closed cable, they provide a diagnostic function by visualizing the use of channels on cables. Channels are displayed as bright colored lines that run along the black stripe on the cables, giving you an idea of ​​how your channels work.

      The first 4 channels are displayed as lines corresponding to the color of the cable.
      The next four channels are displayed as white lines.

    4. ME tight cable.

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      An analogue of a smart cable, but it can run up to 32 channels.
      However, buses cannot be connected to it. To connect busbars, you must first move from tight to smaller cable (glass/closed/smart).

    5. ME switching bus and invented ME switching bus.

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      A bus that works similarly to ME glass cable, but allows its state to be switched via redstone.
      This allows you to cut off part of the ME network.
      A conventional switching bus, when a signal is applied, turns on the cable, inverted vice versa - turns it off.

    functional devices.

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    1. plane of extermination
      To her needed channel.

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      The plane of destruction is needed to destroy any block placed in front of it.
      Broken items will be automatically saved to the ME network when space becomes available.

    2. Formation plane.
      To her needed channel.

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      The formation plane is needed for placing / throwing blocks or objects.
      The interface is similar to the storage bus interface.
      There is a priority and a placement mode (ejection or installation of blocks).

    3. Export bus.
      To her needed channel.

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      The export bus pulls items from the storage of the ME network and puts them in the inventories of the blocks to which it is connected.
      You have to set up which items she will put, otherwise she will not work.
      Improvements:

      1. Capacity map.
        It increases the capacity of the export bus
        It opens a new setting on the left (Scheduling mode).
        She has three modes:
        1) Export the first item until the network is empty, then try the next ones.
        This mode means that the item will be exported to the inventory until it runs out on the network. Then she moves on to the next one.
        2) Export using round bin mode.
        This mode means that items will be exported one by one (1-2-3-4-5-6-7-8-9-1-2....).
        3) Export items in random mode.
        This mode means that items will be exported randomly.
      2. Fuzzy map.
      3. Creation map.
        It opens a new setting on the left (Creation Mode).
        She has two modes:
        1) Do not use stored items, only create during export.
        2) Use stored items or create items during export.
        In case of a shortage of an item in the network, the export bus itself will order it in order to submit it.
      4. Redstone map.

        1. Always active


      5. Acceleration map.
    4. Import bus.
      To her needed channel.

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      Retrieves items from the inventory to which it is connected and places them in the network storage of the ME network.
      You can specify which items it will pull through the interface, otherwise it will pull any item from the inventory.

      Improvements:

        Capacity map.
        It increases the capacity of the import bus inventory.

        Redstone map.
        Allows you to configure the bus operation relative to the red signal:
        1. Always active
        2. Active with signal - will work as long as there is a signal.
        3. Active once per impulse - if you give a signal, then she will give only one item.
        To submit the next - you need to give a signal again.

      1. Fuzzy map.
        Allows you to export items with different strengths (you can set the mode on the left).
      2. Acceleration map.

    5. Interface.
      To him needed channel.

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      The ME interface is the only device that can be used as a block or bus.
      The block shape allows you to connect multiple blocks to the interface for automatic crafting.
      The shape of the bus makes it possible to accommodate several side-oriented interfaces in one block.

      You can set up the ME interface to retrieve items from the ME network.

      The interface normally functions like a chest, however, with one exception, if you place another network's storage bus on the ME interface, you can access all items from the network.
      In addition to this mode, if you configure your interface to explicitly provide specific materials, the storage bus will behave as if the interface were a normal chest, disabling this advanced feature.

      Improvements:
      Creation map.
      With the ME crafting card inserted, the UI will be able to request auto crafting for customized items. This requires that the network the interface is connected to has crafting templates that allow these items to be crafted and an available processor with sufficient memory.


      ME interface interface:

      1. blocking mode.
        It has only two settings:
        1. Ignoring the contents of the target inventory.
        The interface will fill the target inventory completely.
        2. Do not push crafting items if inventory contains items.
        That is, if there are items in the inventory to which the interface is connected, it will not supply items for crafting.
      2. Interface terminal.
        It has only two settings:
        Hide or show in the interface terminal.
      3. Priority setting.
      4. Upgrade slot.
      5. Setting blocks to put in the internal inventory of the interface.
      6. Internal interface inventory
      7. Crafting Template Inventory
    6. ME level emitter.
      To him needed channel.

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      The ME level emitter emits a signal if the total number of items or the number of the specified item >= or< заданного числа(это можно настроить).
      Improvements:

      1. Fuzzy map
        Allows you to count items with different metadata as one.
      2. Creation map
        Completely disables all level emitter features and adds one setting:
        Creation emitter mode.
        It has only two modes:
        1. Emit a redstone signal when creating an item.
        Will emit a redstone signal if the item is crafted.
        2. Emit a redstone signal to create an item

    Devices for interacting with the network.

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    Other.

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    1. point-to-point tunnel.
      To him needed channel.

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      Point-to-point tunnels are a versatile, configurable system for moving items/redstone/energy/liquids from one location to another through an existing DOE network without storing them on it.

      Tunnels are one input and N outputs. This means that you can output as many points as you like, but only one entry per tunnel.

      A network can support any number of tunnels, of any type. And they all function independently.

      Tunnels can be used to carry channels from one location to another, and can support up to 32 channels, just like tight cable. This requires only one link per point-to-point, which is a very powerful tool for expanding ME networks.

      However, with the great flexibility they give you, there is a limitation, the link of a p2p tunnel cannot be carried by another p2p tunnel, which means that you cannot nest them recursively.

      To set up a point-to-point tunnel, you must first set up a tunnel to carry what you need (more on that in a moment).
      Then press SHIFT+RMB on the memory card input point to save it. Then a simple right click on the different outputs. This also sets the output type to match the input type.

      Tunnels can be customized by right-clicking on them with different item types:

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      ME tunnel - changeable

      • ME cable.

      Subject tunnel - dark gray

      • ME chest
      • Funnel
      • Item pipes from BuildCraft
      • ME interface
      • ME export bus
      • ME import bus

      Liquid tunnels - dark blue

      • Buckets
      • Any containers of liquid
      • Liquid pipes from BuildCraft

      light tunnel - White

      • Torch
      • Glowing stone block

      Redstone Tunnel - Red

      • red dust
      • Repeater
      • Comparator

      RF tunnel - light gray

      • Ender IO cables and drives
      • Energy pipes and generators from Extra Utilities
      • Pipes from Thermal Dynamics
      • Cells from Thermal Expansion
      • Engines from BuildCraft

      EU tunnel - light blue

      • Any cable from IC2

      And energy tunnels eat 5% of the transmitted energy.
      Consider this!

    2. I/O port.
      To him needed channel.

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      This block allows you to transfer items from your cells to the ME network or vice versa.
      Can be accelerated with acceleration cards.

    3. Wireless access point.
      To him needed channel.

      Hidden text

      Allows you to make wireless access through a wireless terminal. The range and power consumption are determined by the number of wireless amplifiers installed in the wireless access point.

      The network can have any number of ME wireless access points with any number of wireless amplifiers in each, allowing you to optimize power consumption and range by changing the settings.

    4. Security Terminal
      To him needed channel.

      Hidden text

      Allows you to configure user rights for your ME network.

      The security system does not prevent the destruction, removal of cables / machines.

      The player who places the ME Security Terminal has full control over the network and does not need a biometric card.
      By adding an empty biometric card you define a default behavior for every player who does not have a registered biometric card.

      To add a player to the security terminal - use a biometric card.
      Right-click it on another player (Shift+RMB on your own) to create a map.
      Then put it in the editor inside the security terminal to issue permissions.

      After setting the rights, put it in the inventory of the security terminal.

      In addition to improving security, you can connect a wireless terminal to a network and access it wirelessly.

    Are you tired of running to the terminal every time to get the right thing? No problem. In this guide, I will talk in detail about the wireless signal.
    To create a signal, you will need: 1x Wireless Terminal (4319) ; 1xWireless access point (245), 1xSecurity terminal (248) and ME network, respectively.
    We connect everything in a similar way:

    Next, to associate the wireless terminal with your network, you need to go to the security terminal. Place the Wireless Terminal in the top right slot as shown in the screenshot below: 

    Done, your terminal is connected to your network. But there is one problem.. If you play with friends, they will not be able to use the ME network until you give them permissions. To do this, you will need a Biometric Card (4320). First you will have to mark the player with it. To do this, right-click on the player. We put it in the biometric card editor and set the permissions you need.

    After setting the permissions, you must place the card in the top slots, as shown in the screenshot below:

    Done, the wireless network is set up, and protection of your network has been added if one of its parts is out of private, this will prevent other players from connecting and interacting with your network. To increase the signal range, you will need signal amplifiers (4340:42), place them in a wireless access point, but the more there are, the more energy your network will consume.

    Good afternoon, dear players, you all have a Me network (well, whoever is familiar with the Applied Energistics 2 mod has a Me network) and every time you go to your Me network to take things from the Me, today I want to show you how you can: Put, Take, Create at a certain distance, your Me Network.
    So let's start with what we need to do:

    1. Me terminal security
    2. Biometric card
    3. Me wireless hotspot
    4. Wireless terminal
    5. Wireless amplifier
    I want to talk a little about quiet things -

    ME Security Terminal - allows you to configure user rights in the ME System.

    Biometric Card - Encodes a player's identity onto a card for use in the DO Security Terminal.

    Me wireless access point - Possibility of wireless access through the Wireless Terminal.

    Wireless terminal - provides access to the ME Network at a certain distance (which depends on the Wireless amplifiers)

    Wireless amplifier - the more such amplifiers (the maximum you can put 64 amplifiers and the radius of operation will be 528 blocks) the wireless access point costs in Me, the further the work of the me but the more energy is spent (24 amplifiers are quite enough for 133 blocks)
    After we have done everything necessary, we proceed to make our Wireless Me Network.
    If you don’t have a Me network yet, I will show my maximum Me network (and I’m reminding the maximum Me network - 7 by 7 by 7) -

    1. We put the ME security terminal (on the ME controller) like this -

    2. We take a biometric card and if we want to add ourselves to private, then we hold the card in our hands and RMB on the floor, and if a friend, then RMB on it. I'll show you how I added myself -

    3. 1) We place the biometric card in the security terminal; 2) choose if this is a friend then what functions he can do -

    4. We put the Me wireless access point (put it on the shift) like this -

    5. If desired, we put any number of up to 64 pieces of Wireless amplifier into the Me wireless amplifier (I advise up to 24 pieces is quite normal) so -

    6. Open the Me security terminal and in the right corner put the Wireless terminal something like this -

    7. In less than a second, the Wireless Terminal has already been scanned and can already be picked up -

    8. (If your Wireless terminal is not charged, charge it in any energy storage for example: mfeh, mfe, and so on) We take the Wireless terminal in hand and open it (who does not know how to open RMB) and our wireless network is ready, in the left corner there are these functions:
    1. Sort things by. (and choose)
    2. View. (and choose)
    3. Sort order. (and choose)
    4. Search field mode. (and choose)
    5. Style of the term. (and choose)

    Well, on this, our Wireless Me system is ready, I will be glad if it helped you.

    Last edited by Tigran4ik; 02/24/2017 at 21:38 .

    This mod is part of the technical servers. Some see in it only an infinite storage, some see it as an automation of some processes. I see it as free access to creativity. Let's start

    The mod slightly changes the generation of the world, adding to it only one new type of ore: strong quartz ore. It is she who is the main material for all the crafts of this mod.

    The first thing we need to understand is that mod-based automation is based on ME systems. Her heart is ME controller. It is to him that power is supplied for the operation of the entire system. Energy can be taken from any mod that can produce it.

    All other units in the system can be powered if they are installed close to the AE units or AE wires.

    To store information (objects in the system), you need memory cards various sizes (maximum 64kb). Things in them have no stack limit, and 63 types of resource are placed in one card

    Reading card data with ME drive, or ME chest. Items that are on the map inserted into the chest are displayed immediately in the chest interface. Things in the drive are not displayed.

    To see the contents of the cards placed in the drive, you need to craft ME terminal access and connect it to the system. Likewise, if you connect wireless access point to the network, to craft wireless access point, then you can safely open our terminal without approaching it. The range of our wireless access point reaches 32 blocks, if you set the maximum number signal amplifiers

    You can display the number of contents of resources on the scoreboard using ME monitor

    2) Automation (beginning)

    As mentioned earlier, the mod allows you to automate everything. It makes more sense to start with automating resource processing

    Let's analyze resource processing using the example of a crusher from IC2. Let's make it automatically request ores from the system, and send dust to the system. For this we need export bus(sends the resource to the engine) and import(sends resource to system)

    IN export bus we set what resources exactly should be sent to the mechanism, how much (1 or a stack), to create an item if it is not in the system or not, and under what conditions (with or without a redstone signal). Works in the same way import bus, but if we leave the slots in it empty, then absolutely all things will be taken from the mechanism / chest. In this way, we can quickly automate the processing of resources from the mine

    3) Advanced automation

    In addition to simple automation, you can make it advanced. For this we need ME crafting template And ME template encoder.

    Let's try to make the processing of resources flexible. I wanted to split the resource, I told the system about it, it split it.

    Let's place sample in our encoder, lay out the craft that we want and the result of the craft. For example, if we want to crush iron ore, put it in the left side of the craft, and put 2 iron dust on the output, and also press the coding button. As a result, we get a ready-made template that needs to be put into the ME interface, which we will place instead of export tire. Now, we can process resources from the system on demand. Also, this way of processing resources is convenient for further crafting.

    But our task is to automate the production of things for your needs. For this we need Assembly shop. Assembly shop is a multiblock structure with a minimum size of 3x3x3. Its edges must be assembly shop buildings, walls from heat-removing elements, and the inner part must be filled template providers(defines the number of recipes that the system can remember), or assembly processes(responsible for system performance).

    We will lay out the craft workbench and throw it into our workshop. Now our system can craft workbenches (useful)

    Thus, you can lay out any craft, and by throwing the right thing in the system, it will be crafted (if the system has the necessary resources), if they are not there, the system starts searching for the necessary solutions and requests all storages and mechanisms controlled by it for the possibility of creating resources. You can see it clearly in the build monitor.

    4) Utility

    ME I/O port. If a card with resources is placed in this module, the resources from it will be introduced into the system, with the ability to save things and dump the same resources into one slot

    Precise Tires move resources out of the system, or into the system, given the end of the item ID, for example, if you put a whole pickaxe in it, it will only interact with new pickaxes, ignoring damaged ones

    Interactive buses don't look at ID endings and calmly interact with damaged pickaxes if a regular pickaxe is nested in it

    Me signal emitter- Emits a redstone signal if a certain type of resource reaches a certain level in the system. Useful in automation when interacting with buses

    Take a generator into the mine, ME chest and any card. When the inventory is full, place the chest close to the generator, place the card in the chest, take off your clothes and continue on your way

    Via ME interface And tires you can automate your store

    ME system can interact with any mechanism, and multi-block structure, from any mod, similar to BC pipes.

    Definition: Unlike AP mode, wireless client mode is used to connect to a wireless AP/router that operates in AP mode, but you will not be able to connect any other wireless device that operates as a wireless AP client to the device over a wireless connection.

    Here, as an example, we will consider TL - WA 701 ND. The details of the wireless router/root access point are as follows:

    LAN IP: 192.168.1.1

    Encryption type: WPA 2-PSK, AES

    Passphrase: tplinktest

    Step 1 Connect TL - WA 701 ND to a computer with a cable and configure a static IP on your computer (like DHCP on an access point - disabled)

    Step 2 Enter 192.168.1.254 into the web browser, then access the web-based access point configuration utility. (If you can't log in to the web-based setup utility, please reset your hotspot and follow the instructions to check your computer's IP address)

    Step 3 Set the access point to wireless client mode and complete the wireless security settings.

    1. Click Wireless -> Wireless Settings on the left, select Client. Click the Survey button to view available wireless networks, then click Connect.

    2. After you click Connect, the SSID of your wireless network and the MAC address of the access point will appear in the field automatically. Click Save to save the settings.

    If the wireless router or access point you want to connect does not support WDS, do not enable the WDS option.

    If you know the SSID of the wireless network or the MAC address of the root access point, you can manually enter them in the corresponding field and click Save.

    3. Select Wireless Security on the left side of the menu, enter the same wireless security settings as on your root access point.

    4. Go to System Tools (System Tools) -> Reboot (Reboot) in the left menu, click the Reboot button (Reboot), after rebooting the device, all settings will take effect.

    Step 4 Check if the device was successfully put into client mode.

    Note: There are two ways to check.

    a) Checking through the access point setup page:

    Enter System Tools (System Tools-> Diagnostic), try to ping 192.168.1.1 (IP address of the root access point). The setup was successful if you get the following diagnostic results:

    b) Check via computer, Run - cmd -> ping 192.168.1.1:

    Step 5 Change your computer's LAN connection settings to "obtain IP address automatically" and "obtain DNS server automatically".

    If your home network is not 192.168.1. x(0

    254), for example, the LAN IP address of your router/root access point is 192.168.2.1, after you complete Step 3 the LAN IP address of the access point is 192.168.2.254, and set your computer's IP address to 192.168.2.150, so that they are on the same subnet.





    

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